Classic Brick and Paddle Game
Classic Brick and Paddle Game
Specializing in Educational Software
Bingo. The scene root as part of the blueprint for the sprite was the issue. When I remove the scene root component by replacing it with the sprite, the flickering issue stops. Unfortunately, that completely changes the positional start point where a sprite is rendered, so I’ll have to go through and correct the positions…
Read More “Devlog: 2019-09-30 Resolution of the sprite flickering issue. UE4.23” »
Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I…
Read More “Devlog: 2019-09-30 Observation about the sprite issue.” »
Fine-tuning things to see if I can clear up the flicker issue. I think I saw that thread that talked about when zoomed in close with the camera that flickers sprites occurred in 4.22. I’ll have to see if I can find that thread again. To test it, I ejected( not exactly the same) but…
Read More “Devlog: 2019-09-30 Continuation of the sprite issue.” »