Spent the last couple days working on the card movement system. Still struggling with triggering movement based on mouse inputs in Godot. pretty sure I’m just missing something simple. Added a basic menu system. Play game, exit, options menu, scores. etc.. nothing fancy. It’s modular enough I should be able to use it in the…
Godot Array copies by reference by default
Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now: Hits: 25
GoDot Error: Invalid set index ‘position’ (on base: ‘PackedScene’) with value of type ‘Vector2’.
Working on publishing using different platforms. HTML5 loads locally on my pc, but not on the server, and not on itch.io. We’ve also generated the game for win64, win32, linux and android. Android we are still working on configuring it to work with Google play. Hits: 8