Fine-tuning things to see if I can clear up the flicker issue. I think I saw that thread that talked about when zoomed in close with the camera that flickers sprites occurred in 4.22. I’ll have to see if I can find that thread again. To test it, I ejected( not exactly the same) but it does stop flickering. Noticed that the sprites only render when they go on screen now, instead of rendering all of them at the start.
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