Wed. Oct 16th, 2024
This entry is part 118 of 183 in the series Developer Blog

Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I need to double-check a couple of the sprites and verify the locations of the scene root. For example, the cluster of evergreen trees behaves differently than most of the sprites.

— video removed —

— we have temporarily removed the youtube videos due to the COPPA updates and how YouTube is handling them. We will reprocess and edit the video to work on our hosting platform, and upload it here. —

The target audience is “general audience“, any age. It’s a simple, casual 2D platformer game, fun for adults, teens, and children. For more information about our compliance with the FCC and FTC rules please see this page.

Constructive Feedback from parents and adults is welcome and will help us design better games in the future. Children may provide feedback to their parents or guardians and then the adult may contact us.

Series Navigation<< Devlog: 2019-09-30 Resolution of the sprite flickering issue. UE4.23Devlog: 2019-09-30 Continuation of the sprite issue. >>
Kids Hide Away