Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I need to double-check a couple of the sprites and verify the locations of the scene root. For example, the cluster of evergreen trees behaves differently than most of the sprites.
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