Class: Game Design and Source Code Control Systems
Southern New Hampshire University
Module Topics and Assignments
Introduction to Game Design and Source Code Control Systems
1-0 The Design of Everyday Things, Chapter 1
1-1 Discussion: What Is Game Design?
1-2 Test Software: Unreal Engine and Bitbucket
1-3 Review the Final Project Guidelines and Rubric Documents and Choose Scenario
Requirements and Audio/Visual Elements
2-0 The Design of Everyday Things: Chapter 2
2-1 Short Paper: Rapid Prototype Implementation Proposal
2-2 Tutorial: Static Mesh, Background, and Audio
Traceability
3-0 The Design of Everyday Things: Chapter 3
3-1 Final Project Milestone One: Source Code Control and Traceability
3-2 Tutorial: Movement
Testing
4-0 The Design of Everyday Things: Chapter 4
4-1 Begin Work on Milestone Two
4-2 Tutorial: Creating Timer-Based (Tick) Events and Destructible Objects
Game Interface
5-0 The Design of Everyday Things: Chapter 7
5-1 Final Project Milestone Two: Testing Plan and Alpha Prototype
5-2 Tutorial: Spawning and Destroying
Postmortem
6-0 The Design of Everyday Things: Chapter 5
6-1 Discussion: Postmortem
6-2 Tutorial: Trigger Events
Final Project Submission
7-0 The Design of Everyday Things: Chapter 6
7-1 Final Project Part I: Rapid Prototype
7-2 Final Project Part II: Postmortem Report
Looking Forward
8-1 Discussion: Looking Forward
Notes
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
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