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GAM303 : Space Race – Prototype – Week 6

Posted on July 4, 2019November 18, 2022 By Southworth Family

GAM 303 Module Six Tutorial Guidelines and Rubric

Trigger Events

Overview: You are a new member of the design team for Space Sports, Inc. You are required to complete a small-scale rapid prototype. The CEO has brought forth a new idea for a mobile gaming application. The purpose of the game is to inspire students in the STEM program to become interested in joining the future generation of explorers in the space industry and community. For this activity, you will have one prototype to complete based on the requirements in the design document that will interconnect the components of the project by the end of the fiscal year. Your job is to complete the tasks that need to be developed in order to complete the application.

The Space Race Game: The setting for the game is outer space. As a visual part of the process, design the game interface using the suggestions below and display how it will look within the game environment. As a kinesthetic part of the process, you will complete one scenario.
As you look at the human-computer interaction, what kind of lighting and background for this environment will be pleasing to the human eye? The human-computer interaction is based on the space environment interface and the player. Is this environment virtually real or really virtual? Are you digitally immersed in the 3D environment? What are some aesthetics that you would add to the game?

Prompt: In the Unreal Engine, triggers cause an event to occur when some other object in the level interacts with it. In other words, they are used to “trigger” events in response to some other action in the level. Many games require the character (Actor) to open a door or push a button in order to make an event happen. This is known as a trigger event. For this tutorial, alter your WeOvlos to launch into the air when the player comes close to it.

Specifically, the following critical elements must be addressed:

Take a screenshot of the completed tutorial blueprint and submit it to your instructor.

Submit a brief description of how you will implement these skills into the rapid prototype for your final project. Your description must include at least three sentences describing the skills you plan to use in your chosen scenario for you final project prototype and how you plan to implement them. Your instructor is here to support you and answer any questions or concerns you may have.

Update your activity in the Bitbucket source code and submit a screenshot of the change list to your instructor.

These tutorials will help you to create a trigger event:
Trigger Actors
Button Trigger Example
Door Trigger Example
Turning On a Light With Level Blueprint (15:58)
Adding Toggling in Level Blueprint (14:37)

Trigger Event – Adds trigger event that causes object to launch when approached


Blueprint Screenshot – Blueprint screenshot submitted to instructor

Bitbucket Source Control – Submits screenshot of change list with Bitbucket updates to instructor with updates for each prototype edit

Implementation Plan for Prototype – Submits description (three or more sentences) of how trigger events will be implemented into prototype

— video removed —

— we have temporarily removed the youtube videos due to the COPPA updates and how YouTube is handling them. We will reprocess and edit the video to work on our hosting platform, and upload it here. —

The target audience is general audience, all ages. This is a remake of a classic arcade game, fun for adults, teens, and children. For more information about our compliance with the FCC and FTC rules please see this page.

Constructive Feedback from parents and adults is welcome and will help us design better games in the future. Children may provide feedback to their parents or guardians and then the adult may contact us.


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SNHU: GAM303, Southern New Hampsire University, Space Race Tags:engine, game, game developement, game school, space race, unreal

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