GAM303 : Space Race – Prototype – Week 2
GAM303 : Space Race - Prototype - Week 2
Specializing in Educational Software
GAM303 : Space Race - Prototype - Week 2
Fuzzy Farmer (3D)Abbreviated Game Design Documentation SNHUPerior Gaming Studio Week 1 Overview A stuffed animal company called Lovey Duck, Inc., would like to create a game for its new line…
Foundation in Application Development (IT-145) Students will use programming as a problem-solving technique in business and engineering applications. In writing computer code in a logical, structured, and organized manner, students…
Description: This course addresses the use of reading assessments to determine classroom intervention and instructional strategies. It provides foundational information about stages of reading, factors that impact reading success or…
Description: This course defines and provides a context for teaching and assessing students in the area of fine arts based on scope, sequence, and national and state standards. An emphasis…
Description: This course defines and provides a context for teaching and assessing students in the areas of social science based on scope, sequence, and national and state standards. Instructional approaches…
Description: This course provides an overview of the physical education and health state and national standards and provides a context for how these are addressed in elementary schools and classrooms.…
Description: This course focuses on methodology and assessment strategies that enhance learning in science. Integrated content, interdisciplinary teaching, classroom management, and curriculum and assessment issues are emphasized. Multiple perspectives of…
Description: This course focuses on current research, theory, methods, and state standards related to reading instruction. It provides students with the background knowledge in language arts necessary to prepare comprehensive…
Description: This course will examine the use of children’s literature in the elementary school classroom. Various genres will be studied as well as the application of children’s literature to instruction…