Dev Log – Ice Hockey RPG – Jun 01 st to Jun 05 th 2021
Ice Hockey RPG
Specializing in Educational Software
Developer Blog
Ice Hockey RPG
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. No tutorials this week.
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name “Hat Trick”
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop.
Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed. […]
Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now:
Hat Trick a Match 3 Game, part of the Ice Hockey Suite: Winter 2021Hat Trick is a Match 3 Game created in GODOT and following “Mister Taft Creates ” initial match 3 tutorial. After learning enough to get the basic game play done on our first GoDot game, we are forging ahead on our own, […]
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