Dev Log – Black Cat Adventures – Jun 14th – Jun 20th

This entry is part 36 of 192 in the series Developer Blog

Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed. […]

Godot: Vector2 input error

This entry is part 35 of 192 in the series Developer Blog

Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now:

Accountability Post – Week 1 Q4

This entry is part 32 of 192 in the series Developer Blog

Start 9/27/2021 This week, I plan to:🌼 Write a chapter a day in my mystery book.✅ Monday Chapter 7 – Jones Per.✅ Tuesday Chapter 30 – Jones Per. ✅ Wednesday Chapter 32 – Jones Per.✅ Thursday Chapter 4 – Murphy Per. 🦋🦋Friday Chapter 17 – Rebecca Per. 🌼 Work on my game dev project, ice […]

Accountability Post – Week 2 Q4

This entry is part 31 of 192 in the series Developer Blog

Start 10/4/2021 This week, I plan to:🌼 Write a chapter a day in my mystery book.✅ Monday Chapter 11 – Rebecca Per.✅ Tuesday Chapter 12 – Todd Per. 🦋🦋 Wednesday Chapter 10 – Murphy Per.🦋🦋 Thursday Chapter 13 – Rebecca Per. 🦋🦋 Friday Chapter 53 – Rebecca Per. 🌼 Work on my game dev project, […]

Accountability Post – Week 3 Q4

This entry is part 30 of 192 in the series Developer Blog

Start 10/11/2021 This week, I plan to:🌼 Write a chapter a day in my mystery book.🦋 Monday – Chapter 13 – Rebecca Per.🦋 Tuesday – Chapter 15 – Rebecca Per. 🦋 Wednesday – Chapter 16 – Rebecca Per.🦋 Thursday – Chapter 20 – Rebecca Per. 🦋 Friday – Chapter 24 – Rebecca Per.✅ Friday – […]