Dev Log – Ice Hockey Themed Connect 3 – Jun 3rd – Part 12
Finished the tutorial. Part 12
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Finished the tutorial. Part 12
Finished the tutorial. Part 13
Working through more Godot tutorials. Make an Action RPG in Godot 3.2 (P6) Make an Action RPG in Godot 3.2 (P7) Make an Action RPG in Godot 3.2 (P8) Art Work Accomplished Worked on the player animation changing it to be a hockey player instead of a fox, and made a new background for the […]
Ice Hockey Themed Connect 3
Ice Hockey RPG
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. No tutorials this week.
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name “Hat Trick”
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop.
Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now: