Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The Read more
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and Read more
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name Read more
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. Read more
Worked on directional movement for the player. No tutorals this week. Read more
Working through more Godot tutorials. Make an Action RPG in Godot 3.2 (P6) Make an Action RPG in Godot 3.2 Read more