Tue. Jun 18th, 2024
This entry is part 65 of 91 in the series Student Blog

Apparently the screen shots are on the other computer, I’ll upload them later. This is the week we are working with UV Unwrap and the UV editor. Which is the first step of adding a skin or material to the surfaces of our object.

Problems: Turns out in 3DS Max 2019 there’s a problem/bug with the CTRL key in the view ports not selecting poly surfaces on an editable poly that has been UV Unwrapped. The CTRL key seems to work any other time correctly, and it works in the UV Editor correctly. (bug report needed.)

Despite the problems selecting items managed to get all the pieces selected and laid out according to the instructions in the assignment and turned it in on time.

I have to say the peer tutoring and the professor this term are amazing. Despite the struggles I’m learning a lot.

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