E 0:00:06:258 NativeCalls.cs:1225 @ int Godot.NativeCalls.godot_icall_1_134(nint, nint, string): Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover. Condition “!room_for_tile” is true. scene/resources/2d/tile_set.cpp:4986 @ create_tile()
Solution:

The orange squares under”TileSet -> Setup” on the right hand side, exceeded the texture. To solve click on the three dots, and choose “Remove tiles outside the texture.” Then save and recompile. If you have more than one tilemap or tilemap layer, check each tileset.