Sat. Jul 27th, 2024
This entry is part 36 of 192 in the series Developer Blog

Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed. The rough draft solution is being tested as of the 18th.

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