Summary:
Digital Game Development Doc, and project planner. Designed to help indie game developers plan out their games, and to maintain a blog with updates from the planner software. Designed for autistic brains.
Next we asked ChatGPT for a planner schedule.
🗓️ Godot Gamification Planner — Development Schedule
🏁 Phase 1: Foundation Setup (Weeks 1–4)
🎯 Goal: Get the structure, menus, and save system groundwork ready.
Week 1 (Oct 28–Nov 3)
🧱 Tues: Set up Godot project folders & base scenes
🎨 Thurs: Create Title Page scene (simple animation or fade-in logo)
Week 2 (Nov 4–10)
🧭 Tues: Build Main Menu (buttons + scene switching)
⚙️ Thurs: Add transitions between Title → Menu → Settings
Week 3 (Nov 11–17)
🧩 Tues: Start Settings Scene UI (basic toggles/sliders)
💾 Thurs: Implement saving/loading settings (ConfigFile or JSON)
Week 4 (Nov 18–24)
📘 Tues: Design core data structures (Project, Milestone, Goal, Task)
🧠 Thurs: Connect classes and signals for data updates
💾 Phase 2: Core Systems (Weeks 5–6)
🎯 Goal: Build reusable base UI and functional saving/loading.
Week 5 (Nov 25–Dec 1)
🗂️ Tues: Build basic Save/Load functions (write to JSON file)
📁 Thurs: Add Load-on-start and Save-on-quit logic
Week 6 (Dec 2–8)
🪟 Tues: Create base UI layout (tabs/panels shared across views)
🧰 Thurs: Test the base layout in multiple resolutions
🧱 Phase 3: Project Scene (Weeks 7–10)
🎯 Goal: Make Projects fully functional with all views.
Week 7 (Dec 9–15)
🖊️ Tues: Project CRUD (Create/Edit/Delete project)
📂 Thurs: Add project list view
Week 8 (Dec 16–22)
🗓️ Tues: Calendar view for projects
🔁 Thurs: Sync calendar display with project data
🎄 Holiday Break (Dec 23–Jan 5)
Week 9 (Jan 6–12)
📋 Tues: Tasklist-style project view
🧭 Thurs: Add sorting & filtering features
Week 10 (Jan 13–19)
🧱 Tues: Kanban-style board for projects
🧩 Thurs: Polish & connect all project views
🪜 Phase 4: Milestones Scene (Weeks 11–13)
🎯 Goal: Milestones CRUD + multi-view system.
Week 11 (Jan 20–26)
🗃️ Tues: Milestones CRUD interface
📅 Thurs: Add calendar integration
Week 12 (Jan 27–Feb 2)
📋 Tues: Milestone tasklist view
🧱 Thurs: Kanban view setup
Week 13 (Feb 3–9)
🔗 Tues: Connect milestones to projects
🧹 Thurs: UI cleanup & refactor
🎯 Phase 5: Goals Scene (Weeks 14–15)
🎯 Goal: Manage goals with full visual views.
Week 14 (Feb 10–16)
🖊️ Tues: Goals CRUD system
🗓️ Thurs: Add goals calendar
Week 15 (Feb 17–23)
📋 Tues: Tasklist & Kanban views
🔗 Thurs: Link goals ↔ milestones
🛠️ Phase 6: Major Tasks Scene (Weeks 16–17)
🎯 Goal: Task tracking structure for larger to-dos.
Week 16 (Feb 24–Mar 2)
🧱 Tues: Major task CRUD
📅 Thurs: Add calendar view
Week 17 (Mar 3–9)
📋 Tues: Tasklist & Kanban views
🔗 Thurs: Link to goals/milestones
🧩 Phase 7: Minor Tasks Scene (Weeks 18–19)
🎯 Goal: Fine-grained task management.
Week 18 (Mar 10–16)
🖊️ Tues: Minor task CRUD
🗓️ Thurs: Add calendar view
Week 19 (Mar 17–23)
📋 Tues: Tasklist & Kanban views
🔗 Thurs: Link minor → major tasks
🌟 Phase 8: Integration & Gamification (Weeks 20–21)
🎯 Goal: Make it fun and rewarding to use!
Week 20 (Mar 24–30)
🔗 Tues: Final data linking (all levels connected)
🧩 Thurs: Cross-scene syncing & bug fixes
Week 21 (Mar 31–Apr 6)
🎮 Tues: Add XP, badges, progress tracking
💫 Thurs: Add sound effects or simple celebration animations
🧹 Phase 9: Final Polish (Week 22)
🎯 Goal: Make everything feel cohesive.
Week 22 (Apr 7–13)
🧪 Tues: Final playtest & fix UI bugs
🎉 Thurs: Final polish + export first playable build
🗓️ ✨ Project Completion:
🎯 Thursday, April 9, 2026
