Day 16: 1/25/2019 (100 Days of Code)

This entry is part 144 of 385 in the series Developer Blog

Zybooks chapter 3 work. Completed 3.7, 3.8, and 3.9. (IT145) 3D Animation worked with plastic barrel. Zybooks chapter 3 work. Completed 3.10, 3.11, 3.12, 3.13, 3.14. Started 3.15 (IT145) 3D Animation worked with plastic barrel, I can not seem to figure this one out.

Day 17: 1/26/2019 (100 Days of Code)

This entry is part 143 of 385 in the series Developer Blog

Zybooks chapter 3 work, finished. Complete 3.15, and wrote the journal entry that goes with it. (IT145) 3D Animation completed weekly practice project, waiting to hear back from the professor as to wether or not I completed all the steps. (GRA202)

Day 18: 1/27/2019 (100 Days of Code)

This entry is part 142 of 385 in the series Developer Blog

Goals: Android Udemy class finish debuging breakout game. [Full Details] Work on final project for java class(IT145) Work on MasterClass with Will Wright.

Udemy: Android Development from Scratch to Create Cool Apps!

This entry is part 262 of 385 in the series Developer Blog

Udemy class is here: https://www.udemy.com/sisoft-android-basic-to-create-cool-apps Note heavy Indian accent. If this bothers you, don’t take this class. The class lessons are better than the introduction. So skip the introduction video and check out lesson 1 first, to judge your tolerance. I recommend skipping the ramblind lecture on opensource, it ends at 4 minutes. Begining class […]

GRA202 Week 3

This entry is part 352 of 385 in the series Developer Blog

Apparently the screen shots are on the other computer, I’ll upload them later. This is the week we are working with UV Unwrap and the UV editor. Which is the first step of adding a skin or material to the surfaces of our object. Problems: Turns out in 3DS Max 2019 there’s a problem/bug with […]

GRA202 Week 4

This entry is part 351 of 385 in the series Developer Blog

Project 1: This week we are making our own skin or material to wrap our practice object. Project 2: This week we are UV unwrapping our choosen object.