Dev Log – Black Cat Adventures – Jun 14th – Jun 20th

This entry is part 21 of 60 in the series Developer Blog 2020

Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed. […]

Godot: Vector2 input error

This entry is part 19 of 60 in the series Developer Blog 2020

Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now: