Our developer group are all diagnosed autistic. Large Language Models (LLM/AI) are used to assist us with running our business. They are a tool and we use them accordingly. We use LLM’s for grammer checkers, spelling checkers, for cleaning up product copy, and for generating disposable thumbnails for blogs and YouTube videos. We also use LLM’s for generating storyboard images quickly to map out our game ideas, and different possible camera angles for different cinematic shots both for cut scenes in games, and designing GUI’s. LLM’s are tools that speed up the planning stages of projects so we can spend more time actually creating our own art and games.

Comics and Game assets made by us are made manually either digitally on an ipad or physically with mixed media mediums (gouache, watercolor, acrylics, or alcohol inks). Physical art is then scanned or photographed into a digital format and cleaned up either on an ipad in procreate, or on a pc with GIMP.

Our indie games and prototypes are written entirely by us. L.L.M. are used to research bugs and issues, with sources required so we can verify the summary results. We do not use the L.L.M. to generate code in our games.

Demo prototype ideas that involve html and javascript may include generated code from L.L.M’s for the purpose of speed. That code is janky and is always replaced by human generated code that actually works, if the project moves past the prototype phase.

If the use of LLM’s as tools bothers you, do not send us an angry email or dm, just move on. Our development process is not for you and we will not change it for you. Your insecurities and fears pertaining to LLM’s has no place in our little world, and if our game doesn’t wow you enough to let that go then you are not supposed to be one of our customers. It’s ok. Just move on.

Thank you for your interest in our games.

Keith and Erica Southworth