Start Date: MondayΒ Β
Total Time Blocks: 12 time blocks
Total Hours: 6
Days: 3
Week summary of tasks and goals.Β
β
(last week) π¨ Basic Piece Load
β
(last week) π¨ Basic Piece Random
β
(last week) π¦ Basic Piece MovementΒ
ποΈ Week 9Β
Match-3 Core β tile swapping
- π¦ Basic Piece Swap (reverse)Β
- π¦ Basic Piece Swap (Snap to grid)Β
Match-3 Core β match detection
- π¦ Basic Match 3,4,5
- π¦ Basic Piece Delete
- π¦ Basic Fill Top down.Β
Match-3 Integration β Connect match-3 results to story events and progress.
π― Goal: Finishing Match 3 features.Β
Journal

Actual Week β (Hours invested in project)
π Monday: Code for 6 hours or 4 Time Blocks.
π Tuesday: Code for 6 hours or 4 Time Blocks.
π Wednesday: Code for 6 hours or 4 Time Blocks.
π Thursday: Code for 6 hours or 4 Time Blocks.
π Friday: Code for 6 hours or 4 Time Blocks.
Actual Week (Tasks completed this week)
β Streamed __5__ hours of game dev on Monday.
Notes about today’s stream.
- β Short interruption by MK to work on his redm core build.
- β Short interruption by V to work on her server, character select not loading correctly with base vorp setup.
- β Worked on the snap to grid, instead of just moving.
- β Added functionality to enable matching, setting up an object structure.
- β Worked on making the grid dynamic up to 9 x 9.
β Streamed _3__ hours of game dev on Tuesday.
- β Helped MK just a little with Redm
- β Worked on token movement and snap to grid.
- β Wild Ones testing.
- β Made progress on debugging movement
- βstarted with no movement
- βthen movement of tossing the tokens to the right off the screen.
- βerror: global position of token not equal global mouse position
- βnow I move the mouse right, and the piece goes left, up and down still go off the grid to the right.Β and right goes right.
- βnoticed to many overlaps for grid areas not being used and invisible,need to automate turning on and off the area collision when the grid squares are not being used.
β Streamed _6__ hours of game dev on Wednesday. (Late start.)
- In todays stream we did:
β Testing movement.
β Troubleshooting, redm server.
β Troubleshooting php and mysql.
β Streamed _0__ hours of game dev on Thursday. (Late start.) No Code
β Streamed _0__ hours of game dev on Friday. No Code
β Streamed _0__ hours of game dev on Saturday. No Code
Migraines… rest of the week was a bust.


Week in Review (updated on Friday)
Summary got most of the movement sort of working, but it’s buggy.
Need to fine tune it next week and clean it up.
— snow storms, and hormones caused migraine flare Thursday, Friday, Saturday, and Sunday.
Steam Page submitted on the 5th. No update on approval yet.

Progress Chart for Game Development
[ays_chart id=’3′]

