Start Date: Monday
Total Time Blocks: 12 time blocks
Total Hours: 6
Days: 3
Week summary of tasks and goals.
✅ (last week) 🎨 Basic Piece Load
✅ (last week) 🎨 Basic Piece Random
✅ (last week) 🦖 Basic Piece Movement
🗓️ Week 9
Match-3 Core — tile swapping
- 🦖 Basic Piece Swap (reverse)
- 🦖 Basic Piece Swap (Snap to grid)
Match-3 Core — match detection
- 🦖 Basic Match 3,4,5
- 🦖 Basic Piece Delete
- 🦖 Basic Fill Top down.
Match-3 Core — match scoring
- 🦖 Basic Score Board
- 🦖 Display Timer
- 🦖 Timer Count Down
- 🦖 Timer Count Up
- 🦖 Display Score
- 🦖 Increase Score
- 🦖 Decrease Score
Match-3 Integration — Connect match-3 results to story events and progress.
🎯 Goal: Finishing Match 3 features.
Journal

Actual Week ✅ (Hours invested in project)
📋 Monday: Code for 6 hours or 4 Time Blocks.
📋 Tuesday: Code for 6 hours or 4 Time Blocks.
📋 Wednesday: Code for 6 hours or 4 Time Blocks.
📋 Thursday: Code for 6 hours or 4 Time Blocks.
📋 Friday: Code for 6 hours or 4 Time Blocks.
Actual Week (Tasks completed this week)
✅ Streamed __5__ hours of game dev on Monday.
Notes about today’s stream.
- Short interruption by MK to work on his redm core build.
- Short interruption by V to work on her server, character select not loading correctly with base vorp setup.
- Worked on the snap to grid, instead of just moving.
- Added functionality to enable matching, setting up an object structure.
- Worked on making the grid dynamic up to 9 x 9.
✅ Streamed ___ hours of game dev on Tuesday.


Week in Review (updated on Friday)



