Start Date: Monday
Total Time Blocks: 12 time blocks
Total Hours: 6
Days: 3
Week summary of tasks and goals.
ποΈ Week 13
π― Goal: Get Dialogue system working with twine data imported.
π¬ Dialogue System β Implement choice branching, monologue, and two-character dialogue scenes.
π¬ Build plugin for reading twinery files for importing story nodes.
π¬ Complete GameDev.TV Course on making plugins for godot.
π― Goal: Story flow and choices working.
π§ Match-3 Core β tile movement, follow mouse (Debug)
π§ Match-3 Core β tile swapping (Debug)
π§ Match-3 Core β match detection (Debug)
π§ Match-3 Core β match scoring (Debug)
π Match-3 Integration β Connect match-3 results to story events and progress.
π§ Match-3 Core β timer (Debug)
π§ Match-3 Core β score board (Debug)
Journal

Actual Week β (Hours invested in project)
π Monday: Code for 2 hours or 4 Time Blocks.
π Wednesday: Code for 2 hours or 4 Time Blocks.
π Friday: Code for 2 hours or 4 Time Blocks.
Actual Week (Tasks completed this week)
β
Trying the “Grid” container instead, following a demo for mouse movement in side a grid.
β
Worked on story in scrivener, and twine.


Week in Review (updated on Friday)
Lost 3 days to migraines. Started a new concept for a space pirates game, and maybe joining a team to make it together as freeware game. (DevPods) Not sure yet if I can work in a team. I can make the game. I think I know all the mechanics. The art will be a challenge. Do I want to give up creative control and share the project and work on a team? Can my brain handle it? I dunno.
