Start Date: Monday
Total Time Blocks: 12 time blocks
Total Hours: 6
Days: 3
Week summary of tasks and goals.
🗓️ Week 13
🎯 Goal: Get Dialogue system working with twine data imported.
💬 Dialogue System — Implement choice branching, monologue, and two-character dialogue scenes.
💬 Build plugin for reading twinery files for importing story nodes.
💬 Complete GameDev.TV Course on making plugins for godot.
🎯 Goal: Story flow and choices working.
🧠 Match-3 Core — tile movement, follow mouse (Debug)
🧠 Match-3 Core — tile swapping (Debug)
🧠 Match-3 Core — match detection (Debug)
🧠 Match-3 Core — match scoring (Debug)
🔗 Match-3 Integration — Connect match-3 results to story events and progress.
🧠 Match-3 Core — timer (Debug)
🧠 Match-3 Core — score board (Debug)
Journal

Actual Week ✅ (Hours invested in project)
📋 Monday: Code for 2 hours or 4 Time Blocks.
📋 Wednesday: Code for 2 hours or 4 Time Blocks.
📋 Friday: Code for 2 hours or 4 Time Blocks.
Actual Week (Tasks completed this week)
✅ Trying the “Grid” container instead, following a demo for mouse movement in side a grid.
✅ Worked on story in scrivener, and twine.


Week in Review (updated on Friday)
Lost 3 days to migraines. Started a new concept for a space pirates game, and maybe joining a team to make it together as freeware game. (DevPods) Not sure yet if I can work in a team. I can make the game. I think I know all the mechanics. The art will be a challenge. Do I want to give up creative control and share the project and work on a team? Can my brain handle it? I dunno.
