Godot: Vector2 input error

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Vector2Vector2 ( float x, float y )

Some times you just have to make sure the inputs are really a float.

Was: (where position_origon is an array containing ints)

var vectro2_position_origin = Vector2(position_origin[0] , position_origin[1));
card.position = card_position(vectro2_position_origin, offset, "noshift");

Now:

var vectro2_position_origin = Vector2(float(position_origin[0]) , float(position_origin[1]));
card.position = card_position(vectro2_position_origin, offset, "noshift");

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