Digital Game Development Doc, and project planner. Designed to help indie game developers plan out their games, and to maintain a blog with updates from the planner software. Designed for autistic brains.

October 2026

STEAM

RELEASE

Full Release on Steam

September 2026

STEAM

DEMO

Demo Release on Steam

August 2026

Eat an Elephant Thumbnail
Eat an Elephant Thumbnail

Play Testing

Play Testing with other developers and planners.

July 2026

Eat an Elephant Thumbnail
Eat an Elephant Thumbnail

Play Testing

Play Testing with other developers and planners

June 2026

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

Phase 8: Integration & Gamification (Weeks 20–21)

Week 21
🎮 Tues: Add XP, badges, progress tracking
💫 Thurs: Add sound effects or simple celebration animations

🧹 Phase 9: Final Polish (Week 22)

🎯 Goal: Make everything feel cohesive.

Week 22
🧪 Tues: Final play test & fix UI bugs
🎉 Thurs: Final polish + export first playable build

🗓️ ✨ Project Completion:

🎯 Thursday, April 9, 2026

May 2026

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

🛠️ Phase 6: Major Tasks Scene (Weeks 16–17)

Week 17
📋 Tues: Task list & Kanban views
🔗 Thurs: Link to goals/milestones

🧩 Phase 7: Minor Tasks Scene (Weeks 18–19)

🎯 Goal: Fine-grained task management.

Week 18
🖊️ Tues: Minor task CRUD
🗓️ Thurs: Add calendar view

Week 19
📋 Tues: Task list & Kanban views
🔗 Thurs: Link minor → major tasks

🌟 Phase 8: Integration & Gamification (Weeks 20–21)

🎯 Goal: Make it fun and rewarding to use!

Week 20
🔗 Tues: Final data linking (all levels connected)
🧩 Thurs: Cross-scene syncing & bug fixes

April 2026

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

🪜 Phase 4: Milestones Scene (Weeks 11–13)

Week 13
🔗 Tues: Connect milestones to projects
🧹 Thurs: UI cleanup & refactor

🎯 Phase 5: Goals Scene (Weeks 14–15)

🎯 Goal: Manage goals with full visual views.

Week 14
🖊️ Tues: Goals CRUD system
🗓️ Thurs: Add goals calendar

Week 15
📋 Tues: Task list & Kanban views
🔗 Thurs: Link goals ↔ milestones

🛠️ Phase 6: Major Tasks Scene (Weeks 16–17)

🎯 Goal: Task tracking structure for larger to-dos.

Week 16
🧱 Tues: Major task CRUD
📅 Thurs: Add calendar view

March 2026

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

🧱 Phase 3: Project Scene (Weeks 7–10)

Week 9
📋 Tues: Task list style project view
🧭 Thurs: Add sorting & filtering features

Week 10
🧱 Tues: Kanban style board for projects
🧩 Thurs: Polish & connect all project views

🪜 Phase 4: Milestones Scene (Weeks 11–13)

🎯 Goal: Milestones CRUD + multi-view system.

Week 11
🗃️ Tues: Milestones CRUD interface
📅 Thurs: Add calendar integration

Week 12
📋 Tues: Milestone task list view
🧱 Thurs: Kanban view setup

Feb 2026

Carry Over from Previous Month
🧩 : Start Settings Scene UI (basic toggles/sliders)
💾 : Implement saving/loading settings (Config File or JSON)
⚙️ : Add transitions between Title → Menu → Settings
📘 : Design core data structures (Project, Milestone, Goal, Task)
🧠 : Connect classes and signals for data updates

💾 Phase 2: Core Systems (Weeks 5–6)

🎯 Goal: Build reusable base UI and functional saving/loading.

Week 5
🗂️ : Build basic Save/Load functions (write to JSON file)
📁 : Add Load-on-start and Save-on-quit logic

Week 6
🪟 : Create base UI layout (tabs/panels shared across views)
🧰 : Test the base layout in multiple resolutions


🧱 Phase 3: Project Scene (Weeks 7–10)

🎯 Goal: Make Projects fully functional with all views.

Week 7
🖊️ Tues: Project CRUD (Create/Edit/Delete project)
📂 Thurs: Add project list view

Week 8
🗓️ : Calendar view for projects
🔁 : Sync calendar display with project data


January 2026

404 image
404 image

Rescheduled

Project shelved due to burn out and migraines. Only enough spoons to work on one project focusing on Hat Trick
🎆 New Years
❌ Migraines 4 out of 7 days (weekly).

December 2025

404 image
404 image

Rescheduled

Project shelved due to burn out and migraines. Only enough spoons to work on one project focusing on Hat Trick
🎄 Holiday Break (Dec 23–Jan 5)
❌ Migraines daily. No significant progress.

November 2025

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

🏁 Phase 1: Foundation Setup (Weeks 1–4)

🟢🎯 Goal: Get the structure, menus, and save system groundwork ready.

Week 1 (Oct 28–Nov 3)
🟢🧱 : Set up Godot project folders & base scenes
🟢🎨 : Create Title Page scene (simple animation or fade-in logo)

Week 2 (Nov 4–10)
🟢🧭 : Build Main Menu (buttons + scene switching)
❌⚙️ : Add transitions between Title → Menu → Settings

Week 3 (Nov 11–17)
🧩 : Start Settings Scene UI (basic toggles/sliders)
❌💾 : Implement saving/loading settings (ConfigFile or JSON)

Week 4 (Nov 18–24)
❌📘 : Design core data structures (Project, Milestone, Goal, Task)
❌🧠 : Connect classes and signals for data updates

🎄 Holiday Break (Nov 26–Nov 30)
Schedule was too ambitious for a holiday month.
❌ Migraines daily. No significant progress.

October 2025

Eat an Elephant Indie Game Dev Planner Logo
Eat an Elephant Indie Game Dev Planner Logo

Goals

————–
Week 1
————–

🟢 Brainstorm, and plan

🟢 Create repository for GD4.4.1 project.

————–
Week 2
————–

🟢 Make website pages and organize blog

🟢 Update discord group.


————–
Week 3 and 4

————–

🟢 Create logo and timeline for the project

🟢 Create planner/dev doc, listing out the features.
🟢 Create website pages for digital planner.

❌ Migraines daily. No significant progress.

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