Start Date: Monday
Total Time Blocks: 12 time blocks
Total Hours: 6
Days: 3
Week summary of tasks and goals.
ποΈ Week 16
β€οΈ Tasks:
π― Goal: Playable Match 3
π§ Match-3 Core β tile movement, follow mouse (DROPPED)
π§ Match-3 Core β tile swapping (Debug)
π§ Match-3 Core β match detection (Debug)
π§ Match-3 Core β match scoring (Debug)
π Match-3 Integration β Connect match-3 results to story events and progress.
π§ Match-3 Core β timer (Debug)
π§ Match-3 Core β score board (Debug)
β gave up on original plan, starting over with a new match 3 plan.
Journal

Actual Week β (Hours invested in project)
π Monday: Code for 2 hours or 4 Time Blocks.
π Wednesday: Code for 2 hours or 4 Time Blocks.
π Friday: Code for 2 hours or 4 Time Blocks.
Actual Week (Tasks completed this week)
β
read json for level data. (debugged)
β
parse data (debugged)
β
load player data, and save new level data (debugged)
β
load grid dynamically based on level data (debugged)
β
area2d mouse event – select square
β
on select piece 1 – change animation for square (pink)
β
on select piece 2 – change animation for square (pink)
β
on select piece 1 – set and save to player data
β
on select piece 2 – set and save to player data (BUGGED)
β
on select piece 3 – reset all pieces (BUGGED)


Week in Review (updated on Friday)
It’s been a struggle this week but progress has been made slowly.
BUGS
πselecting the second piece updates the 1st piece
πselecting a third piece should reset all pieces, and it doesn’t
