Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop.

Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop.
