0 Comments

Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop.

Developer Blog 2020

Dev Log – 1/26/2020 Dev Log – 1/25/2020
Categories:
Kids Hide Away
Live now! Click to check out the stream. Offline. Want to watch a replay?