This project is is my own creation. It started with a YouTube tutorial for Godot, I took years ago, and then evolved well past that tutorial into three different versions of match 3. I start over from scratch each time and write the whole game and try new techniques. The most recent version in progress is a visual novel. I’ve been writing and editing a couple of fantasy romance novels for years, and I’ve always been fascinated with the choose your adventure books. I decided I’d like to take one of my romance stores and build it as a game instead of a book. I’m using Godot 4.4.1 and C#.

🎯 PROJECT OVERVIEW: HatTrick

Genre: Visual Novel + Cozy Match-3 Hybrid
Theme: Hockey Romance featuring fantasy shifters
Core Scenes:

  • Title
  • Main Menu
  • Settings / Options
  • Character Creator
  • Match-3 Grid
  • Dialogue (monologue + 2-character)
  • Win/Lose (3-star results)
  • About Us
  • End Game (character animations)

Key Assets:

  • Characters (human + animal forms)
  • Backgrounds (local map, US map, venues, dates, workplaces)
  • UI & icons (menus, dialogue boxes, match-3 elements)
  • Music & SFX (later phase)

Hat Trick Milestones

(What’s your current timeline for release and progress on the project?

Hat Trick - Milestone 1
Milestone 1 Big Tasks - Basic Scenes

For more detailed information check out the TimeLine

Hat Trick Developer Blog

(Most Recent Posts)


Read the Series (click for more blog entries)

Hat Trick 2026 Sales

(As an indie developer how are your sales for the first year a game is released?)

Hat Trick Game 2026 - Statistics
Hat Trick release date ___


Hat Trick 10 YR Sales

(As an indie developer how are your sales going?)

Hat Trick 10 YR Sales
HatTrick Sales per platform and per year. Release Date: __________________


Socials Discussion

(Do they help with engagement and sales?)

HatTrick - Socials by Quarter over 5 Years
A fun look at how our indie game dev socials might grow over time.


Kids Hide Away
Live now! Click to check out the stream. Offline. Want to watch a replay?