
Today ran into an issue that required a change from the 4.3 code in the tutorial to get the section working in 4.4.1 c#.
I decided the quickest way to identify what the change between versions was to ask ChatGPT what the difference was as it pertained to the error I was getting in the compiler.
✅ The issue
In Godot 4.3 C#, PackedScene.Instance() was the method you used to spawn nodes from a scene.
But in Godot 4.4 (and 4.4.1), the API was updated to match GDScript more closely:
PackedScene.Instance() → ❌ removed
PackedScene.Instantiate<T>() → ✅ replacement
📋 Task 1: Code for 2 hours or 4 Time Blocks.
📋 Task 2: Course Section 2.6
📋 Task 2: Course Section 2.7.
📋 Task 3: GitHub backup
📋 Task 4: Compile current version.
📋 Task 5: Update Itch page, make a Dev log entry (optional).
📋 Task 6: Upload compile
📋 Task 7: Update discord chat thread..
Actual Day
✅ Task 1: Code for 2 hours or 4 Time Blocks.
✅ Task 2: Course Section 2.6
✅ Task 2: Course Section 2.7.
✅ Task 3: GitHub backup
✅ Task 4: Compile current version.
✅ Task 5: Update Itch page, make a Dev log entry (optional).
✅ Task 6: Upload compile
✅ Task 7: Update discord chat thread..


