Tower Defense Course 🧩 Dev Log – Week 2 🐉

Kids Hide Away >> Developer Blog >> Tower Defense Course 🧩 Dev Log – Week 2 🐉

Week 2 VLOG

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🎙️ Voice-Over Script — Tower Defense Timer Devlog #2

🧱 Week Two Progress
In this week we worked on spawning two types of bullets and explosions.
We built the basic aiming system based on mouse movements.
We add trigger keys for enemy bullets to fire with, and player bullets to fire with.
We add enemy bullets raining down.
We added explosions and deleting spawns when collisions occur.

The course lessons we completed are:

Play 2.6 Spawning Scenes & Bullets
Play 2.7 Origin Points & Aiming
Play 2.8 Enemy AI & Bullets
Play 2.9 Targeting UI & Spawning Explosions
Play 2.10 Destroying Instances With Signals

The video is a compilation of snippets taken in medal.

🎮 Let’s Chat!

Thanks for watching this Devlog !

Let me know what you think.

Should the player shield vs enemy bullets collisions increase points?
Should the enemy bullets that collide with the cannon decrease player health?
Should the village around the tower have a separate health from the tower?

Drop your thoughts in the comments!
And if you enjoyed this Devlog , please like the video and subscribe for more.
If you’re not sure what to comment, just drop a dragon 🐉 and fire 🔥 emoji below!

Tower Defense Course Project 2025

Tower Defense Course 🧩 Dev Log – Week 1 🐉 Tower Defense Course 🧩 Dev Log – Week 3 🐉

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