Week 2 VLOG
๐ Link Tree ๐
Indie Game Developer
๐ผ Purple Dragon Dev – Game Dev
๐ผ YouTube: https://www.youtube.com/@PurpleDragonDev
๐ผ Twitch : https://www.twitch.tv/purpledragondev
Partner Indie Game Publisher
๐ Kids Hide Away – Indie Games, Educational Games, Stickers, Merch:
๐ Website: http://www.kidshideaway.net
๐ Discord: https://discord.gg/um5nV3jyxD
๐ YouTube: https://www.youtube.com/@KidsHideAway
๐ Twitch : https://www.twitch.tv/kidshideaway/
๐ Itch.IO: https://kidshideaway.itch.io
๐๏ธ Voice-Over Script โ Tower Defense Timer Devlog #2
๐งฑ Week Two Progress
In this week we worked on spawning two types of bullets and explosions.
We built the basic aiming system based on mouse movements.
We add trigger keys for enemy bullets to fire with, and player bullets to fire with.
We add enemy bullets raining down.
We added explosions and deleting spawns when collisions occur.
The course lessons we completed are:
Play 2.6 Spawning Scenes & Bullets
Play 2.7 Origin Points & Aiming
Play 2.8 Enemy AI & Bullets
Play 2.9 Targeting UI & Spawning Explosions
Play 2.10 Destroying Instances With Signals
The video is a compilation of snippets taken in medal.
๐ฎ Letโs Chat!
Thanks for watching this Devlog !
Let me know what you think.
Should the player shield vs enemy bullets collisions increase points?
Should the enemy bullets that collide with the cannon decrease player health?
Should the village around the tower have a separate health from the tower?
Drop your thoughts in the comments!
And if you enjoyed this Devlog , please like the video and subscribe for more.
If youโre not sure what to comment, just drop a dragon ๐ and fire ๐ฅ emoji below!

