Continuing on with this weeks discussion on an idea I’ve been playing with I asked ChatGpt to give me a break down on how long the project would take and what tasks would need to be done.
๐ฎ StreamScape Game Dev Schedule
๐๏ธ Week 1โ2 (March 2026)
๐งฑ Project Setup โ Create folder structure, initialize Git, and configure Godot C# project.
๐ฏ Goal: Working base project ready to build on.
๐๏ธ Week 3โ4 (MarchโApril 2026)
๐ง Audio Engine Prototype โ Implement AudioStreamGenerator and test Lo-Fi rhythm generation.
๐ฏ Goal: First procedural audio playback test.
๐๏ธ Week 5โ6 (April 2026)
๐ก Beat Clock โ Build BPM sync system and connect to lighting pulses.
๐ฏ Goal: Scene lighting responds to beat timing.
๐๏ธ Week 7โ8 (May 2026)
๐ถ Template Loader โ Create JSON loader and one genre system (Lo-Fi).
๐ฏ Goal: Data-driven templates load correctly.
๐๏ธ Week 9โ10 (MayโJune 2026)
๐ฅ Genre Expansion โ Add Jazz, Industrial, and Ambient templates.
๐ฏ Goal: Four total genres selectable in UI.
๐๏ธ Week 11โ12 (June 2026)
๐ฅ๏ธ UI System โ Build style/tempo selectors and connect to generator.
๐ฏ Goal: User can switch music styles dynamically.
๐๏ธ Week 13โ14 (July 2026)
๐ Mood & Color Logic โ Map BPM and pitch to environment color palettes.
๐ฏ Goal: Music energy influences scene visuals.
๐๏ธ Week 15โ16 (JulyโAugust 2026)
๐ก Lighting Tweaks โ Add ambient tinting and smooth transitions.
๐ฏ Goal: Dynamic lighting synced to mood.
๐๏ธ Week 17โ18 (September 2026)
๐
Holiday System โ Load themed props based on real-world dates.
๐ฏ Goal: Seasonal events trigger correctly.
๐๏ธ Week 19โ20 (October 2026)
๐ฆ๏ธ Weather System โ Implement toggles for rain, snow, fog, and sun.
๐ฏ Goal: Weather layers respond to settings.
๐๏ธ Week 21โ22 (November 2026)
๐พ Save & Load โ Add preset saving and user profiles.
๐ฏ Goal: Custom presets load successfully.
๐๏ธ Week 23โ24 (December 2026)
๐บ Stream Mode โ Enable borderless display and UI toggle.
๐ฏ Goal: Streamer-friendly capture mode.
๐๏ธ Week 25โ27 (JanuaryโFebruary 2027)
๐งช Testing & Optimization โ Audio balancing, frame rate fixes, C# clean-up.
๐ฏ Goal: Stable beta build ready.
๐๏ธ Week 28 (March 2027)
๐ Release Prep โ Package builds, write docs, and upload to stores.
๐ฏ Goal: StreamScape 1.0 public release.
๐จ StreamScape Art & Asset Schedule
๐๏ธ Week 1โ2 (March 2026)
๐ Concept Art โ Define overall art direction and visual tone.
๐ฏ Goal: Color and style guide complete.
๐๏ธ Week 3โ4 (April 2026)
๐๏ธ Scene Concepts โ Sketch layouts for Street Cafรฉ, Forest, and Room scenes.
๐ฏ Goal: Approved background designs.
๐๏ธ Week 5โ6 (May 2026)
๐ช Prop Design โ Draw base props for each scene (tables, plants, lights).
๐ฏ Goal: Prop lists ready for modeling.
๐๏ธ Week 7โ8 (June 2026)
๐จ Base Scene Build โ Create first background layers in Godot.
๐ฏ Goal: Usable prototype backgrounds.
๐๏ธ Week 9โ10 (July 2026)
๐ Color Palettes โ Design mood palettes for each genre and time of day.
๐ฏ Goal: Color system mapped for coding.
๐๏ธ Week 11โ12 (August 2026)
๐ซ Lighting Design โ Create ambient and accent light textures for mood syncing.
๐ฏ Goal: Scene lighting assets complete.
๐๏ธ Week 13โ14 (September 2026)
๐ Holiday Props โ Create seasonal and holiday variants.
๐ฏ Goal: Decorative prop pack ready.
๐๏ธ Week 15โ16 (October 2026)
๐ง๏ธ Weather FX โ Design rain, fog, and snow particle systems.
๐ฏ Goal: Weather visuals implemented.
๐๏ธ Week 17โ18 (November 2026)
๐ผ๏ธ UI Design โ Build icon sets, buttons, and simple overlay art.
๐ฏ Goal: Final UI art integrated.
๐๏ธ Week 19โ20 (December 2026)
๐ Polish Pass โ Add subtle details, fix inconsistencies, refine color harmony.
๐ฏ Goal: Visual assets finalized.
๐๏ธ Week 21โ23 (JanuaryโFebruary 2027)
๐ฝ๏ธ Marketing Art โ Create logo, trailer art, and promotional banners.
๐ฏ Goal: Branding materials finished.
๐๏ธ Week 24 (March 2027)
๐ฏ Final Review โ QA visual details before release.
๐ฏ Goal: Art assets approved for 1.0 launch.
