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Continuing on with this weeks discussion on an idea I’ve been playing with I asked ChatGpt to give me a break down on how long the project would take and what tasks would need to be done.

๐ŸŽฎ StreamScape Game Dev Schedule

๐Ÿ—“๏ธ Week 1โ€“2 (March 2026)
๐Ÿงฑ Project Setup โ€” Create folder structure, initialize Git, and configure Godot C# project.
๐ŸŽฏ Goal: Working base project ready to build on.

๐Ÿ—“๏ธ Week 3โ€“4 (Marchโ€“April 2026)
๐ŸŽง Audio Engine Prototype โ€” Implement AudioStreamGenerator and test Lo-Fi rhythm generation.
๐ŸŽฏ Goal: First procedural audio playback test.

๐Ÿ—“๏ธ Week 5โ€“6 (April 2026)
๐Ÿ’ก Beat Clock โ€” Build BPM sync system and connect to lighting pulses.
๐ŸŽฏ Goal: Scene lighting responds to beat timing.

๐Ÿ—“๏ธ Week 7โ€“8 (May 2026)
๐ŸŽถ Template Loader โ€” Create JSON loader and one genre system (Lo-Fi).
๐ŸŽฏ Goal: Data-driven templates load correctly.

๐Ÿ—“๏ธ Week 9โ€“10 (Mayโ€“June 2026)
๐Ÿฅ Genre Expansion โ€” Add Jazz, Industrial, and Ambient templates.
๐ŸŽฏ Goal: Four total genres selectable in UI.

๐Ÿ—“๏ธ Week 11โ€“12 (June 2026)
๐Ÿ–ฅ๏ธ UI System โ€” Build style/tempo selectors and connect to generator.
๐ŸŽฏ Goal: User can switch music styles dynamically.

๐Ÿ—“๏ธ Week 13โ€“14 (July 2026)
๐ŸŒˆ Mood & Color Logic โ€” Map BPM and pitch to environment color palettes.
๐ŸŽฏ Goal: Music energy influences scene visuals.

๐Ÿ—“๏ธ Week 15โ€“16 (Julyโ€“August 2026)
๐Ÿ’ก Lighting Tweaks โ€” Add ambient tinting and smooth transitions.
๐ŸŽฏ Goal: Dynamic lighting synced to mood.

๐Ÿ—“๏ธ Week 17โ€“18 (September 2026)
๐Ÿ“… Holiday System โ€” Load themed props based on real-world dates.
๐ŸŽฏ Goal: Seasonal events trigger correctly.

๐Ÿ—“๏ธ Week 19โ€“20 (October 2026)
๐ŸŒฆ๏ธ Weather System โ€” Implement toggles for rain, snow, fog, and sun.
๐ŸŽฏ Goal: Weather layers respond to settings.

๐Ÿ—“๏ธ Week 21โ€“22 (November 2026)
๐Ÿ’พ Save & Load โ€” Add preset saving and user profiles.
๐ŸŽฏ Goal: Custom presets load successfully.

๐Ÿ—“๏ธ Week 23โ€“24 (December 2026)
๐Ÿ“บ Stream Mode โ€” Enable borderless display and UI toggle.
๐ŸŽฏ Goal: Streamer-friendly capture mode.

๐Ÿ—“๏ธ Week 25โ€“27 (Januaryโ€“February 2027)
๐Ÿงช Testing & Optimization โ€” Audio balancing, frame rate fixes, C# clean-up.
๐ŸŽฏ Goal: Stable beta build ready.

๐Ÿ—“๏ธ Week 28 (March 2027)
๐Ÿš€ Release Prep โ€” Package builds, write docs, and upload to stores.
๐ŸŽฏ Goal: StreamScape 1.0 public release.

๐ŸŽจ StreamScape Art & Asset Schedule

๐Ÿ—“๏ธ Week 1โ€“2 (March 2026)
๐Ÿ“˜ Concept Art โ€” Define overall art direction and visual tone.
๐ŸŽฏ Goal: Color and style guide complete.

๐Ÿ—“๏ธ Week 3โ€“4 (April 2026)
๐Ÿ™๏ธ Scene Concepts โ€” Sketch layouts for Street Cafรฉ, Forest, and Room scenes.
๐ŸŽฏ Goal: Approved background designs.

๐Ÿ—“๏ธ Week 5โ€“6 (May 2026)
๐Ÿช‘ Prop Design โ€” Draw base props for each scene (tables, plants, lights).
๐ŸŽฏ Goal: Prop lists ready for modeling.

๐Ÿ—“๏ธ Week 7โ€“8 (June 2026)
๐ŸŽจ Base Scene Build โ€” Create first background layers in Godot.
๐ŸŽฏ Goal: Usable prototype backgrounds.

๐Ÿ—“๏ธ Week 9โ€“10 (July 2026)
๐ŸŒˆ Color Palettes โ€” Design mood palettes for each genre and time of day.
๐ŸŽฏ Goal: Color system mapped for coding.

๐Ÿ—“๏ธ Week 11โ€“12 (August 2026)
๐Ÿ’ซ Lighting Design โ€” Create ambient and accent light textures for mood syncing.
๐ŸŽฏ Goal: Scene lighting assets complete.

๐Ÿ—“๏ธ Week 13โ€“14 (September 2026)
๐ŸŽƒ Holiday Props โ€” Create seasonal and holiday variants.
๐ŸŽฏ Goal: Decorative prop pack ready.

๐Ÿ—“๏ธ Week 15โ€“16 (October 2026)
๐ŸŒง๏ธ Weather FX โ€” Design rain, fog, and snow particle systems.
๐ŸŽฏ Goal: Weather visuals implemented.

๐Ÿ—“๏ธ Week 17โ€“18 (November 2026)
๐Ÿ–ผ๏ธ UI Design โ€” Build icon sets, buttons, and simple overlay art.
๐ŸŽฏ Goal: Final UI art integrated.

๐Ÿ—“๏ธ Week 19โ€“20 (December 2026)
๐Ÿ’ž Polish Pass โ€” Add subtle details, fix inconsistencies, refine color harmony.
๐ŸŽฏ Goal: Visual assets finalized.

๐Ÿ—“๏ธ Week 21โ€“23 (Januaryโ€“February 2027)
๐Ÿ“ฝ๏ธ Marketing Art โ€” Create logo, trailer art, and promotional banners.
๐ŸŽฏ Goal: Branding materials finished.

๐Ÿ—“๏ธ Week 24 (March 2027)
๐ŸŽฏ Final Review โ€” QA visual details before release.
๐ŸŽฏ Goal: Art assets approved for 1.0 launch.

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