Continuing on with this weeks discussion on an idea I’ve been playing with I asked ChatGpt to give me a break down on how long the project would take and what tasks would need to be done.
🎮 StreamScape Game Dev Schedule
🗓️ Week 1–2 (March 2026)
🧱 Project Setup — Create folder structure, initialize Git, and configure Godot C# project.
🎯 Goal: Working base project ready to build on.
🗓️ Week 3–4 (March–April 2026)
🎧 Audio Engine Prototype — Implement AudioStreamGenerator and test Lo-Fi rhythm generation.
🎯 Goal: First procedural audio playback test.
🗓️ Week 5–6 (April 2026)
💡 Beat Clock — Build BPM sync system and connect to lighting pulses.
🎯 Goal: Scene lighting responds to beat timing.
🗓️ Week 7–8 (May 2026)
🎶 Template Loader — Create JSON loader and one genre system (Lo-Fi).
🎯 Goal: Data-driven templates load correctly.
🗓️ Week 9–10 (May–June 2026)
🥁 Genre Expansion — Add Jazz, Industrial, and Ambient templates.
🎯 Goal: Four total genres selectable in UI.
🗓️ Week 11–12 (June 2026)
🖥️ UI System — Build style/tempo selectors and connect to generator.
🎯 Goal: User can switch music styles dynamically.
🗓️ Week 13–14 (July 2026)
🌈 Mood & Color Logic — Map BPM and pitch to environment color palettes.
🎯 Goal: Music energy influences scene visuals.
🗓️ Week 15–16 (July–August 2026)
💡 Lighting Tweaks — Add ambient tinting and smooth transitions.
🎯 Goal: Dynamic lighting synced to mood.
🗓️ Week 17–18 (September 2026)
📅 Holiday System — Load themed props based on real-world dates.
🎯 Goal: Seasonal events trigger correctly.
🗓️ Week 19–20 (October 2026)
🌦️ Weather System — Implement toggles for rain, snow, fog, and sun.
🎯 Goal: Weather layers respond to settings.
🗓️ Week 21–22 (November 2026)
💾 Save & Load — Add preset saving and user profiles.
🎯 Goal: Custom presets load successfully.
🗓️ Week 23–24 (December 2026)
📺 Stream Mode — Enable borderless display and UI toggle.
🎯 Goal: Streamer-friendly capture mode.
🗓️ Week 25–27 (January–February 2027)
🧪 Testing & Optimization — Audio balancing, frame rate fixes, C# clean-up.
🎯 Goal: Stable beta build ready.
🗓️ Week 28 (March 2027)
🚀 Release Prep — Package builds, write docs, and upload to stores.
🎯 Goal: StreamScape 1.0 public release.
🎨 StreamScape Art & Asset Schedule
🗓️ Week 1–2 (March 2026)
📘 Concept Art — Define overall art direction and visual tone.
🎯 Goal: Color and style guide complete.
🗓️ Week 3–4 (April 2026)
🏙️ Scene Concepts — Sketch layouts for Street Café, Forest, and Room scenes.
🎯 Goal: Approved background designs.
🗓️ Week 5–6 (May 2026)
🪑 Prop Design — Draw base props for each scene (tables, plants, lights).
🎯 Goal: Prop lists ready for modeling.
🗓️ Week 7–8 (June 2026)
🎨 Base Scene Build — Create first background layers in Godot.
🎯 Goal: Usable prototype backgrounds.
🗓️ Week 9–10 (July 2026)
🌈 Color Palettes — Design mood palettes for each genre and time of day.
🎯 Goal: Color system mapped for coding.
🗓️ Week 11–12 (August 2026)
💫 Lighting Design — Create ambient and accent light textures for mood syncing.
🎯 Goal: Scene lighting assets complete.
🗓️ Week 13–14 (September 2026)
🎃 Holiday Props — Create seasonal and holiday variants.
🎯 Goal: Decorative prop pack ready.
🗓️ Week 15–16 (October 2026)
🌧️ Weather FX — Design rain, fog, and snow particle systems.
🎯 Goal: Weather visuals implemented.
🗓️ Week 17–18 (November 2026)
🖼️ UI Design — Build icon sets, buttons, and simple overlay art.
🎯 Goal: Final UI art integrated.
🗓️ Week 19–20 (December 2026)
💞 Polish Pass — Add subtle details, fix inconsistencies, refine color harmony.
🎯 Goal: Visual assets finalized.
🗓️ Week 21–23 (January–February 2027)
📽️ Marketing Art — Create logo, trailer art, and promotional banners.
🎯 Goal: Branding materials finished.
🗓️ Week 24 (March 2027)
🎯 Final Review — QA visual details before release.
🎯 Goal: Art assets approved for 1.0 launch.
