Bricks and Paddle Game – day 5

This entry is part 123 of 185 in the series Developer Blog

bug 001: Paddle collisions stop the game. bug 002: Bottom and Right collisions are registering as Upper and Left. bug 003: No game over trigger or score yet. bug 004: Balls path needs to be a little more random or change based on paddle collisions.

April 1st to the 7th

This entry is part 122 of 185 in the series Developer Blog

It’s been a bit of an odd week. Migraines were bad, but we managed to push through with some coding fun. Created three bots over the last two weeks. The first is just a basic chatbot, with the normal simple commands. I used this with the pact book on node.js to familiarize myself a little […]

Fall Cleaning

This entry is part 181 of 185 in the series Developer Blog

It’s that time of year again, where we evaluate the business, it’s expenses and decide what we are going to be doing in the future. This year we decided to change hosting servers as part of that review. The move is currently in process so the site will be a bit of a mess for […]

Devlog: 2019-09-30 Continuation of the sprite issue.

This entry is part 119 of 185 in the series Developer Blog

Fine-tuning things to see if I can clear up the flicker issue. I think I saw that thread that talked about when zoomed in close with the camera that flickers sprites occurred in 4.22. I’ll have to see if I can find that thread again. To test it, I ejected( not exactly the same) but […]

Devlog: 2019-09-30 Observation about the sprite issue.

This entry is part 118 of 185 in the series Developer Blog

Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I […]

Devlog: 2019-09-30 Resolution of the sprite flickering issue. UE4.23

This entry is part 117 of 185 in the series Developer Blog

Bingo. The scene root as part of the blueprint for the sprite was the issue. When I remove the scene root component by replacing it with the sprite, the flickering issue stops. Unfortunately, that completely changes the positional start point where a sprite is rendered, so I’ll have to go through and correct the positions […]

Vlogmas Day 1

This entry is part 116 of 185 in the series Developer Blog

The video was corrupted, attempting to repair it and reupload. Repaired- ish.