Specializing in Educational Software
Developer Blog
bug 001: Paddle collisions stop the game. bug 002: Bottom and Right collisions are registering as Upper and Left. bug 003: No game over trigger or score yet. bug 004: Balls path needs to be a little more random or change based on paddle collisions.
It’s been a bit of an odd week. Migraines were bad, but we managed to push through with some coding fun. Created three bots over the last two weeks. The first is just a basic chatbot, with the normal simple commands. I used this with the pact book on node.js to familiarize myself a little […]
It’s that time of year again, where we evaluate the business, it’s expenses and decide what we are going to be doing in the future. This year we decided to change hosting servers as part of that review. The move is currently in process so the site will be a bit of a mess for […]
Unreal Engine Sprite Flickering
Unreal Engine Sprite Flickering
Fine-tuning things to see if I can clear up the flicker issue. I think I saw that thread that talked about when zoomed in close with the camera that flickers sprites occurred in 4.22. I’ll have to see if I can find that thread again. To test it, I ejected( not exactly the same) but […]
Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I […]
Bingo. The scene root as part of the blueprint for the sprite was the issue. When I remove the scene root component by replacing it with the sprite, the flickering issue stops. Unfortunately, that completely changes the positional start point where a sprite is rendered, so I’ll have to go through and correct the positions […]
The video was corrupted, attempting to repair it and reupload. Repaired- ish.