Bricks and Paddle Game – day 5

This entry is part 123 of 385 in the series Developer Blog

bug 001: Paddle collisions stop the game. bug 002: Bottom and Right collisions are registering as Upper and Left. bug 003: No game over trigger or score yet. bug 004: Balls path needs to be a little more random or change based on paddle collisions.

April 1st to the 7th

This entry is part 122 of 385 in the series Developer Blog

It’s been a bit of an odd week. Migraines were bad, but we managed to push through with some coding fun. Created three bots over the last two weeks. The first is just a basic chatbot, with the normal simple commands. I used this with the pact book on node.js to familiarize myself a little […]

GAM 207: Information Technology and Digital Games

This entry is part 323 of 385 in the series Developer Blog

Course Description (from Syllabus) Explore game genres and platforms, game design, game development, artificial intelligence, business economics of the game industry, and game marketing. Examine game engines to design and develop digital games and how to use the internet to market and distribute digital games. Complete a project culminating in the conception, design, and prototyping […]

GAM 207: Week 1

This entry is part 322 of 385 in the series Developer Blog

This week was spent getting to know Unreal Engine, and reading the course sylabus and all the rubrics. Made the default 2D side scroll game to show Unreal was installed, and not much else.

GAM 207: Week 2

This entry is part 321 of 385 in the series Developer Blog

This week was all about landscapes, how to make them, material then, etc… Had some issues, but got through pretty good I think. We need to make our own material/texture for class. With KJ’s help I made the texture for grass, using photos of our yard.