Day 1: 1/4/2019 (100 Days of Code)
Day 1: 1/4/2019 Completed Java (IT145) Chapter 1 and associated code activities.Completed Lessons 1 to 21 in the Udemy class Udemy: Android Game Programming & Development for Beginners
Specializing in Educational Software
Day 1: 1/4/2019 Completed Java (IT145) Chapter 1 and associated code activities.Completed Lessons 1 to 21 in the Udemy class Udemy: Android Game Programming & Development for Beginners
Task List:Module One: Introduction to the 3DS Max Interface 1-0 3DS Max Modeling for Games: Volume 1, Chapter 1 1-1 Discussion: Getting Started 1-2 Practice: Interface, Navigation, and Basic Object…
Task List:Module One: Getting Started with Java 1-0 zyBooks Participation Activities 1-1 Discussion: Ethical Coding Practices 1-2 zyBooks Activity: Introduction to Java Programming (Labs 1.12.1 and 1.13.1) 1-3 Application Activity:…
Description from the schools site: In this course, students will be introduced to 3DS Max. It will give them an overview of what max does specifically for games. This course…
Completed the practice project and selected my object for the final project.
This sesssion runs from Janurary to Feburary 2019. Class starts Jan 7th Course descriptions here:
Description from school site: This course aims to expand upon students’ understanding, experience, and critical thinking skills, connecting the roles of the individual at the local, national, and global levels.…
School description:Learn the fundamentals of programming concepts including data types, variables, decision statements, loops, input, and output. Develop simple scripts using common scripting language constructs including lists, literals, and regular…
I have a GitHub account, however, I’m not doing much with it. It’s just a playground for backing up any programs I’m messing with. It’s over here. (Click Here) i…
Description from the schools site: Using industry standard image editing software software, this course is an introduction to professional computer graphics creation and to the software and hardware typically used…