So what happens when you ask ChatGPT about an idea you’ve been toying with for a few months, and you can’t find what you need. It seems pretty obvious, and your not sure why it doesn’t exist yet…. Well you ask ChatGPT to take your description of your idea and it’s features and write up a project idea doc with a focus on an MVP.
This is what CHatGPT game me.
🎵 PROJECT OVERVIEW
Working Title: StreamScape (placeholder)
Engine: Godot 4.4.1 (C#)
Model: One-time purchase desktop app (Windows/Mac/Linux export)
Core Goal:
Create a self-contained app that generates copyright-free, procedural music and matching ambient scenes (visual backgrounds) that adapt to the selected music mood, tempo, and pitch.
Intended for use as a stream background, devlog companion, or relaxation scene.
🧩 MAJOR SYSTEMS
| System | Description | Implementation Notes |
|---|---|---|
| 🎶 Procedural Music Generator | Generates loopable, copyright-safe tracks from prebuilt rhythm/pitch templates and randomized note progressions. | Use Godot’s AudioStreamGenerator and custom sequencing logic in C#. |
| 🎼 Music Style Templates | Defines characteristic rhythm, scales, and instrument layers for each genre (Lo-fi, Jazz, Industrial, 1920s, etc.). | Template ScriptableObjects (C# classes) holding rhythm, BPM, pitch range, instrument pool. |
| 🎧 Instrument Sampler / Synth Layer | Uses preloaded short WAV/OGG clips (drums, bass, melody) and simple procedural synthesis for variation. | AudioStreamPlayer nodes triggered by sequencer, possibly layering simple filters (low-pass, reverb). |
| 🌈 Mood-to-Color System | Maps current music tempo + pitch range to color palettes for scene tint and lighting. | Convert BPM → saturation/intensity, pitch range → hue shift. |
| 🏙️ Dynamic Scene Generator | Procedurally instantiates environment templates (outdoor street, forest, house) and populates them with objects. | Load .tscn templates; randomize props via PackedScene array pools. |
| 🎁 Date-based Decorations | Adds or swaps props based on calendar date and holidays. | Pull system date, compare against event dictionary (JSON file of holidays), spawn matching props. |
| 🌦️ Weather Variation | Adds rain/snow/clear skies based on region or date (optional). | Particle systems + fog toggles. |
| 🧠 Mood-Coordinated Lighting | Adjusts global color grading and light hue to match music energy. | Use Environment node, adjust ambient_light_color and post-process. |
| 💾 Profile System | Saves user’s favorite combinations (music style + scene + palette). | Simple JSON serialization. |
| 📺 Output Mode for Streaming | “Clean Output” window mode with no UI (ready for OBS capture). | Dedicated Scene tree layer toggled off in stream mode. |
🎚️ MUSIC TEMPLATE SYSTEM DETAILS
Each MusicTemplate defines:
class MusicTemplate {
public string Name;
public float BPM;
public float Swing; // 0–1 for shuffle feel
public float BassRange; // e.g. 60–120Hz
public float MelodyRange; // in MIDI notes
public string Scale; // "C minor", "Bb major"
public List<InstrumentLayer> Layers;
}
Example Templates:
| Style | BPM Range | Characteristics | Instrument Layers |
|---|---|---|---|
| 1920s Jazz | 100–140 | Swing rhythm (triplet feel), upbeat; bright brass, double bass, brush drums | Brass, Upright Bass, Piano, Drums |
| Lo-Fi Chill | 60–80 | Lazy rhythm, soft vinyl crackle, low-pass filtering | Electric piano, muted drums, ambient pad |
| Industrial | 120–160 | Harsh mechanical rhythm, distorted percussion | Metal clangs, synth bass, noise layer |
| Hip-Hop | 80–100 | Heavy kicks/snares, syncopated hi-hats | Drum kit, 808 bass, piano/synth loop |
| Ambient / Chillwave | 50–70 | Long sustained tones, airy pads | Synth pad, sub-bass, reverb-heavy drums |
Each style can randomize rhythm and melody patterns within its range using a lightweight sequencer pattern.
🖼️ SCENE TEMPLATE SYSTEM DETAILS
Each SceneTemplate includes:
class SceneTemplate {
public string Name;
public List<PackedScene> BaseLayout;
public List<PackedScene> ObjectPool;
public ColorPalette MoodColors;
}
Base Environments:
| Scene | Key Elements | Object Examples |
|---|---|---|
| ☕ Outdoor Street / Café | Simple street, chairs, coffee sign, background buildings | Lamp posts, benches, cats, neon signs |
| 🌲 Forest Clearing | Trees, campfire, mist, moving leaves | Mushrooms, logs, fog particles |
| 🏡 Indoor Room | Cozy room with window, desk, plant | Laptop, books, lamp |
Each has “holiday” object packs:
- 🎃 Halloween → Pumpkins, orange lighting
- 🎄 Christmas → Lights, snow, tree
- 💘 Valentine → Pink lighting, roses
And weather packs:
- 🌧️ Rain overlay
- ❄️ Snow particles
- 🌤️ Sunny lens flare
🎨 MOOD → COLOR SYSTEM
| Mood Factor | Derived From | Effect |
|---|---|---|
| Brightness | BPM speed | Faster = brighter colors |
| Hue | Pitch median | Higher pitch = cooler colors (blue/purple); lower = warmer (orange/red) |
| Saturation | Style intensity | Industrial = high contrast; Lo-Fi = desaturated pastel |
| Light Movement | Beat sync | Small intensity pulses on beat |
Use Godot’s AnimationPlayer or tween-based updates synced to BPM clock.
🧱 PROJECT PHASES
Phase 1 – Core Prototype (Music Engine & Scene Loader)
- Implement
AudioStreamGeneratorsequencer in C# - Build 3 test templates (1920s, Lo-Fi, Industrial)
- Create 1 scene (Indoor Room) with reactive lighting
Phase 2 – Template Expansion
- Add scene variations (Street, Forest)
- Expand music templates to 6+ genres
- Implement date-based props
Phase 3 – Mood Synchronization
- Add music → color mapping
- Add lighting + camera movement on beat
Phase 4 – Export & UI
- Add GUI for selecting “Style”, “Scene”, “Mood”
- Implement “Stream Output” fullscreen window mode
- Add profile saving / export feature
Phase 5 – Polish & Release
- Add background idle animations
- Add custom assets & sounds
- Optimize performance for idle streaming
💡 Future Ideas
- “Auto Stream” mode that changes music/scene hourly
- Optional API hook to sync with Twitch chat or weather API
- DLC or expansion packs for new genres & props
- Open template format so modders can add music styles/scenes
