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So what happens when you ask ChatGPT about an idea you’ve been toying with for a few months, and you can’t find what you need. It seems pretty obvious, and your not sure why it doesn’t exist yet…. Well you ask ChatGPT to take your description of your idea and it’s features and write up a project idea doc with a focus on an MVP.

This is what CHatGPT game me.

🎵 PROJECT OVERVIEW

Working Title: StreamScape (placeholder)
Engine: Godot 4.4.1 (C#)
Model: One-time purchase desktop app (Windows/Mac/Linux export)
Core Goal:

Create a self-contained app that generates copyright-free, procedural music and matching ambient scenes (visual backgrounds) that adapt to the selected music mood, tempo, and pitch.

Intended for use as a stream background, devlog companion, or relaxation scene.

🧩 MAJOR SYSTEMS

SystemDescriptionImplementation Notes
🎶 Procedural Music GeneratorGenerates loopable, copyright-safe tracks from prebuilt rhythm/pitch templates and randomized note progressions.Use Godot’s AudioStreamGenerator and custom sequencing logic in C#.
🎼 Music Style TemplatesDefines characteristic rhythm, scales, and instrument layers for each genre (Lo-fi, Jazz, Industrial, 1920s, etc.).Template ScriptableObjects (C# classes) holding rhythm, BPM, pitch range, instrument pool.
🎧 Instrument Sampler / Synth LayerUses preloaded short WAV/OGG clips (drums, bass, melody) and simple procedural synthesis for variation.AudioStreamPlayer nodes triggered by sequencer, possibly layering simple filters (low-pass, reverb).
🌈 Mood-to-Color SystemMaps current music tempo + pitch range to color palettes for scene tint and lighting.Convert BPM → saturation/intensity, pitch range → hue shift.
🏙️ Dynamic Scene GeneratorProcedurally instantiates environment templates (outdoor street, forest, house) and populates them with objects.Load .tscn templates; randomize props via PackedScene array pools.
🎁 Date-based DecorationsAdds or swaps props based on calendar date and holidays.Pull system date, compare against event dictionary (JSON file of holidays), spawn matching props.
🌦️ Weather VariationAdds rain/snow/clear skies based on region or date (optional).Particle systems + fog toggles.
🧠 Mood-Coordinated LightingAdjusts global color grading and light hue to match music energy.Use Environment node, adjust ambient_light_color and post-process.
💾 Profile SystemSaves user’s favorite combinations (music style + scene + palette).Simple JSON serialization.
📺 Output Mode for Streaming“Clean Output” window mode with no UI (ready for OBS capture).Dedicated Scene tree layer toggled off in stream mode.

🎚️ MUSIC TEMPLATE SYSTEM DETAILS

Each MusicTemplate defines:

class MusicTemplate {
    public string Name;
    public float BPM;
    public float Swing; // 0–1 for shuffle feel
    public float BassRange; // e.g. 60–120Hz
    public float MelodyRange; // in MIDI notes
    public string Scale; // "C minor", "Bb major"
    public List<InstrumentLayer> Layers; 
}

Example Templates:

StyleBPM RangeCharacteristicsInstrument Layers
1920s Jazz100–140Swing rhythm (triplet feel), upbeat; bright brass, double bass, brush drumsBrass, Upright Bass, Piano, Drums
Lo-Fi Chill60–80Lazy rhythm, soft vinyl crackle, low-pass filteringElectric piano, muted drums, ambient pad
Industrial120–160Harsh mechanical rhythm, distorted percussionMetal clangs, synth bass, noise layer
Hip-Hop80–100Heavy kicks/snares, syncopated hi-hatsDrum kit, 808 bass, piano/synth loop
Ambient / Chillwave50–70Long sustained tones, airy padsSynth pad, sub-bass, reverb-heavy drums

Each style can randomize rhythm and melody patterns within its range using a lightweight sequencer pattern.

🖼️ SCENE TEMPLATE SYSTEM DETAILS

Each SceneTemplate includes:

class SceneTemplate {
    public string Name;
    public List<PackedScene> BaseLayout;
    public List<PackedScene> ObjectPool;
    public ColorPalette MoodColors;
}

Base Environments:

SceneKey ElementsObject Examples
Outdoor Street / CaféSimple street, chairs, coffee sign, background buildingsLamp posts, benches, cats, neon signs
🌲 Forest ClearingTrees, campfire, mist, moving leavesMushrooms, logs, fog particles
🏡 Indoor RoomCozy room with window, desk, plantLaptop, books, lamp

Each has “holiday” object packs:

  • 🎃 Halloween → Pumpkins, orange lighting
  • 🎄 Christmas → Lights, snow, tree
  • 💘 Valentine → Pink lighting, roses

And weather packs:

  • 🌧️ Rain overlay
  • ❄️ Snow particles
  • 🌤️ Sunny lens flare

🎨 MOOD → COLOR SYSTEM

Mood FactorDerived FromEffect
BrightnessBPM speedFaster = brighter colors
HuePitch medianHigher pitch = cooler colors (blue/purple); lower = warmer (orange/red)
SaturationStyle intensityIndustrial = high contrast; Lo-Fi = desaturated pastel
Light MovementBeat syncSmall intensity pulses on beat

Use Godot’s AnimationPlayer or tween-based updates synced to BPM clock.

🧱 PROJECT PHASES

Phase 1 – Core Prototype (Music Engine & Scene Loader)

  • Implement AudioStreamGenerator sequencer in C#
  • Build 3 test templates (1920s, Lo-Fi, Industrial)
  • Create 1 scene (Indoor Room) with reactive lighting

Phase 2 – Template Expansion

  • Add scene variations (Street, Forest)
  • Expand music templates to 6+ genres
  • Implement date-based props

Phase 3 – Mood Synchronization

  • Add music → color mapping
  • Add lighting + camera movement on beat

Phase 4 – Export & UI

  • Add GUI for selecting “Style”, “Scene”, “Mood”
  • Implement “Stream Output” fullscreen window mode
  • Add profile saving / export feature

Phase 5 – Polish & Release

  • Add background idle animations
  • Add custom assets & sounds
  • Optimize performance for idle streaming

💡 Future Ideas

  • “Auto Stream” mode that changes music/scene hourly
  • Optional API hook to sync with Twitch chat or weather API
  • DLC or expansion packs for new genres & props
  • Open template format so modders can add music styles/scenes

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