Sat. Dec 21st, 2024
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cauldron
This entry is part 2 of 10 in the series Game: Dragon Brews

Still dealing with migraines so this list is over the top. So the primary/priority for Sept is to work on the project, and to replan the road map for the game’s release, and to try to find a way to make it adjustable, to account for migraines. I can’t code when my brain is melting.

This project was a summer game jam project that failed because my migraines melted my brain and we only had two weeks to work on it. I decided to revisit the full idea and make it.

The full idea involves a light weight viral spread modeling system, npc’s actively moving between towns, and a gamification and simulation to the process of developing, testing, and them manufacturing the meds, as well as how to distribute them. In gaming terms, it’s an RPG Adventure, pixel art game.

Week1:
Sept. 1st to 7th

✔️ Brainstorm game ideas’

✔️ Game Dev Doc

✔️ Review Features

✔️ Make Road Map

Week 2:
Sept. 8th to 14th

🟠Character Creation

🟣Play Testing

Week 3:
Sept. 15th to 21st

🟣Save Game Functions

🟣 Play Testing

🟣Work on new release plan

✔️ New road map

Week 4:
Sept. 22nd to 28th

✔️ Bare bones Character Movements

🧸 World Map

🟣 Play Testing

✔️ New Road Map

🟣Wrap Up Previous tasks,

Mind Map Key

🟣 Incomplete
🟠 In Progress
✔️ Completed
❌ On Hold
🧭 Late
☠️ Dead
✂️ Cut
🧩 Stuck and Need Help
👀 Needs Research

💎 Milestone
✨Milestone Completed
🎨 Design
🔒 Features Locked
🧪 Alpha Test
⚗️ Beta Test
🎈Released
🎉Stage Completed
🎁 Earned a Reward

🎼Audio Feature
🧸 3d or 2D Asset
🌏 Map
🤖 Function
🥻 Clothing
👩‍🦰 Hair
📚 Modules

Series Navigation<< Dragon Brews Adventures – Sept Plan BlogDragon Brews – Oct Blog – Setup >>
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