Feb 2027

Restart Coding
Jan 2027

Review Plan
2026

π§ shelved π§
π§ This project has been pushed back to 2027
Nov & Dec 2025
π§ shelved π§
π§ This project has been pushed back to 2027
October 2025

Project Planning
π’ Finish Replan – previous plans were to vague, put more time into the plan.
π’ Confirm Schedule start date. Jan 2026.
π’ Start sorting gui and art assets for the project.
π’ Setup website pages and timelines for the game.
π’ Setup blog and series for the website.
π’ Setup/update itch.io page
π’ Analog GDD planner for the game.
September 2025

Dragon Brews New Plan
π’ Switch to Godot 4.4.1 C#
π’ Setup new Git Repository
π’ Started project in Godot
π’ First Compile
π’ Replan – previous plans were to vague, put more time into the plan.
π’ Schedule start date. Jan 2026.
August 2025

Prototype Deadline
π’ Migraines round 3 for 2025
π’ Shelved for Aug
July 2025
Rebooting Project
π’ Review
π’ Replan
π’ Feature Lock
π’ update repository.
π’ Update websites.
π’ Purchased game assets.
Did not get very far with this one, the migraines were daily.
Aug 2024 to Jun 2025

Version 1 prototype
π’ Migraine and other health issues. Project shelved, again.
July 2024

Build the Menu Scenes
Create the basic scenes for each of the menu features the game needs.
π’ Title
π’ Start / Main Menu
π’ About Us
π’ Settings
π’ Save / Load Game
π’ Star Menu (Win State)
π’ Character Menu (New / Edit)
π’ Scores
π’ Dialogue
π’ Help Menu
Jun 2024

Brainstorming
π’ Started brainstorming Dragon Brews.
π’ Failed game jam attempt to build a prototype.
π’ Shelved project.