Godot Array copies by reference by default
Godot Array copies by reference by default
Specializing in Educational Software
Vector2 Vector2 ( float x, float y ) Some times you just have to make sure the inputs are really a float. Was: (where position_origon is an array containing ints) Now: Visits: 28
Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed….
Read More “Dev Log – Black Cat Adventures – Jun 14th – Jun 20th” »
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop. Visits: 6
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name “Hat Trick” Visits: 7
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. No tutorials this week. Visits: 6