π Dev Log – Debugging Player Feedback – Food pickups
Debugging Player Feedback – Food pickups
Specializing in Educational Software
In this video, we realized that there are missing ledges and items falling to the ground. Level 3 is weird. Black Cat Adventures is a 2d casual platformer. Explore the levels, capture the creatures with magic, eat vegetables for health, pick up hats and potions to gain magic energy. Portals transfer you between levels. Unlimited…
Read More “π Dev Log – Debugging Level 3 Design and Debugging” »
Bingo. The scene root as part of the blueprint for the sprite was the issue. When I remove the scene root component by replacing it with the sprite, the flickering issue stops. Unfortunately, that completely changes the positional start point where a sprite is rendered, so I’ll have to go through and correct the positions…
Read More “Devlog: 2019-09-30 Resolution of the sprite flickering issue. UE4.23” »
Ok so the UE4 Engine I’m using is 4.23. I’m still new to Unreal so I need to research further. It looks like when the scene root of each of the sprites leaves the screen the sprite is removed. When the scene root of a sprite enters the screen then the sprite is rendered. I…
Read More “Devlog: 2019-09-30 Observation about the sprite issue.” »
Fine-tuning things to see if I can clear up the flicker issue. I think I saw that thread that talked about when zoomed in close with the camera that flickers sprites occurred in 4.22. I’ll have to see if I can find that thread again. To test it, I ejected( not exactly the same) but…
Read More “Devlog: 2019-09-30 Continuation of the sprite issue.” »