Dev Log – Black Cat Adventures – Jun 14th – Jun 20th
Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so…
Specializing in Educational Software
Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so…
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically…
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name “Hat Trick”
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. No tutorials this week.
Ice Hockey Themed Connect 3
Working through more Godot tutorials. Make an Action RPG in Godot 3.2 (P6) Make an Action RPG in Godot 3.2 (P7) Make an Action RPG in Godot 3.2 (P8) Art…
Finished the tutorial. Part 13
Finished the tutorial. Part 12