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Ok for today’s discussion we continued the previous prompt and asked ChatGPT to schedule out the tasks both for the images and for the game dev portions. We did not tell it what parts are already completed, so it’s assuming the whole project needs to be created.

Assumptions

  • 1 work session = 2 hours
  • Game Dev Sessions: Monday–Friday (5/week)
  • Art Sessions: Monday, Wednesday, Friday (3/week)
  • No work on weekends
  • Tasks split into game dev vs art

Step 1: Estimate Time Per Task

Game Development Tasks
TaskEst. Sessions (2 hrs each)
Godot Timer Setup / Scene Skeleton2
Timer Script & HUD integration2
Tower AI & Bonus System3
Enemy & Obstacle Setup2
Word Count Fetcher (WordPress API)2
Tower Bonus Integration / Testing2
Gamification (particle effects, milestone rewards)3
WordPress Plugin: Word Count endpoint2
WordPress Plugin: Scene/Chapter Publish endpoint2
Integration Testing Godot ↔ WordPress3
UI & HUD Polish (buttons, progress bars)2
Export / Deployment (HTML5/Desktop/Mobile)1

Total Game Dev Sessions: 26 sessions (~52 hours)

Art Tasks
TaskEst. Sessions (2 hrs each)
Tower Concepts & Base Sprites3
Tower Animation Spritesheets3
Enemy / Obstacle Sprites3
Environment Backgrounds / Tiles3
HUD / UI Icons & Buttons2
Particle / Effect Sprites2
WordPress Plugin Assets (dashboard, chapter thumbnails)2

Step 2: Calendar Layout

Weekday Schedule
  • Monday: Game Dev + Art
  • Tuesday: Game Dev
  • Wednesday: Game Dev + Art
  • Thursday: Game Dev
  • Friday: Game Dev + Art
  • Sat/Sun: Off

Step 3: Schedule Game Dev + Art Tasks (Example Timeline)

WeekMonday (Dev + Art)Tuesday (Dev)Wednesday (Dev + Art)Thursday (Dev)Friday (Dev + Art)
1Timer Scene SkeletonTimer Scene SkeletonTimer Script & HUDTimer Script & HUDTower AI base + Tower Concepts
2Tower AI continuedTower AI continuedTower AI continued + Tower AnimationEnemy / Obstacle SetupTower Animation + Enemy Sprites
3Enemy / Obstacle SetupWord Count FetcherWord Count Fetcher + EnvironmentTower Bonus IntegrationEnvironment + HUD/UI Icons
4Tower Bonus IntegrationGamification SystemsGamification Systems + Particle EffectsGamification SystemsParticle Effects + WordPress Plugin Assets
5WordPress Plugin: Word Count EndpointWordPress Plugin: Scene PublishIntegration TestingIntegration TestingIntegration Testing + Export / Deployment
  • Art sessions are M/W/F, interleaved with game dev:
  • Towers, enemies, environment, UI, particles, WordPress icons
  • Each session = 2 hrs

Step 4: Duration Estimate

  • Game Dev: 26 sessions ÷ 5 sessions/week ≈ 5.2 weeks (~5–6 weeks)
  • Art: 18 sessions ÷ 3 sessions/week ≈ 6 weeks

Overall Project Completion: ~6 weeks total, because art sessions are slightly fewer per week than dev sessions, so art extends slightly beyond first week of dev.


Step 5: Notes

  • Parallel Work: You can overlap simple art tasks with dev testing to optimize time.
  • Buffer: Add 1–2 extra weeks as contingency for debugging, tweaking, or unexpected delays.
  • Optional Acceleration: 1 extra session/day (if available) can shorten total time by 1–2 weeks.

Summary Calendar

  • Project Length: ~6 weeks
  • Dev Sessions: 2 hrs/day, M–F
  • Art Sessions: 2 hrs/day, M/W/F
  • Weekend: Off
  • Completion Target: 26–28 game dev sessions + 18 art sessions = fully functional Godot + WordPress timer app with NPC towers and gamified assets.


Well that’s a super tight time line and if I could use an ai to help generate the art I might be able to get there, since I’ve already written timer apps and have code examples, and I’ve already made most of this tower game. The word press functionality I haven’t done in years so that’s basically new(ish) to me and might take longer than predicted. I also have health issues like migraines, that drastically effect my ability to focus and complete tasks. So it’ll be an interesting project.

Tomorrow we will see what kind of detailed plan ChatGPT can come up with to break down the work into a usable schedule.

Series Navigation<< Tower Defense Timer v1 🧩 Dev Log – Week 3 🐉<< Tower Defense Timer v1 🧩 Dev Log – Week 2 🐉<< Tower Defense Timer v1 🧩 Dev Log – Week 1 🐉<< Tower Defense Course – Week 4 Goals – Oct 2025<< Tower Defense Blog Part 2 – Art Assets – Oct 2025Tower Defense Blog Part 4 – Dev Timeline – Oct 2025 >>
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