
This is archived and out of date, but I watched a horrible YouTube tutorial that tried to explain how a tower defense game was the same base mechanics as a simulator/builder game, so I’m revisiting for the sole purpose of reviewing the mechanics, and building something similar in godot 4.
π Task 1: Code for 2 hours or 4 Time Blocks.
π Task 2: Course Section 1.1
π Task 2: Course Section 1.2 .
π Task 3: Course Section 1.3
π Task 4: Godot 4.4.1 c# project setup
π Task 5: First compile, and hello world test.
π Task 6: Setup Itch page.
π Task 7: Upload first compile
π Task 8: Setup discord area and update.
Actual Day
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Task 1: Code for 2 hours or 4 Time Blocks.
β
Task 2: Course Section 1.1
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Task 2: Course Section 1.2 .
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Task 3: Course Section 1.3
β
Task 4: Godot 4.4.1 c# project setup
β
Task 5: First compile, and hello world test.
β
Task 6: Setup Itch page.
β
Task 7: Upload first compile
β
Task 8: Setup discord area and update
— no clips today
