
Goals
ποΈ Steam Full Release (End of Quarter 2)
June 2026

ποΈ Steam Full Release (End of Quarter 2)
May 2026

ποΈ Beta Testing Continues
April 2026

ποΈ Plan Steam Full Release (End of Quarter 2)
ποΈ Next Fest Plan?
ποΈ Beta Testing
March 2026

ποΈ Steam Demo Release (End of Quarter 1)
ποΈ Alpha Testing
February 2026

π Debug & Testing β Polish, optimize, and balance timing/pacing.
π― Goal: Stable playable prototype.
ποΈ Alpha Testing Starts
ποΈ Week 14
Generate a playable demo.
Upload on itch.
Announce on youtube, and facebook.
Announce on discord, enter in gamedevtv feedback event for Jan/Feb.
Need player feedback on the demo.
January 2026

π¨ UI Polish β Add transitions, menu effects, star rating screen, and settings refinements.
π― Goal: Smooth and polished navigation.
πΊοΈ Map System β Add US map and local map with clickable destinations and travel logic.
π― Goal: Functional travel and date locations.
β€οΈ Romance Events β Script dialogue choices, story branches, and date sequences.
π― Goal: First romance path playable.
π End Game Scenes β Add ending cinematics and About Us / Credits screen.
π― Goal: Complete story path playable to end.
β Jan 6th Deadline Next Fest on Steam
— no chance of making the deadline.
— research when the next one is.
December 2025

(Mon / Wed / Fri β 2 hrs each)
December Incomplete Tasks:
π§± Save/Load System: Data validation checks are buggy. Retest and troubleshoot.
π§± Character Creator: Scenes and menus created, need to link together, and test.
π§± Character Creator: Need to add global/state engine for saving player data choices.
π§± Character Creator: Display Character needs to be built
π§ Record video for VLOG
π§ VLOG on youtube
π― Goal: Catchup and clean up any bugs.
π§ Match-3 Core β Grid generation, tile swapping, match detection, scoring.
π― Goal: Core puzzle gameplay operational.
π Match-3 Integration β Connect match-3 results to story events and progress.
π― Goal: Puzzle + story loop functional.
π¬ Dialogue System β Implement choice branching, monologue, and two-character dialogue scenes.
π¬ Build plugin for reading twinery files for importing story nodes.
π¬ Complete GameDev.TV Course on making plugins for godot.
π― Goal: Story flow and choices working.
November 2025

(Mon / Wed / Fri β 2 hrs each)
π’π§± Project setup β Create Godot project, folder structure, and connect base scenes (title, main menu, settings).
π’ Record video for VLOG
π’ VLOG on youtube
π’π― Goal: Base structure working smoothly.
π’π§© Scene framework β Add placeholder UIs for all main scenes (Character, Match-3, Dialogue, etc.).
π’ Record video for VLOG
β VLOG on youtube
π’π― Goal: All scenes linked and navigable.
π’πΎ Save / Load System β Implement saving player data, story progress, and choices.
β Data validation checks are buggy. Retest and troubleshoot.
π’ Record video for VLOG
β VLOG on youtube
π’π― Goal: Persistent save files working.
π’ π€ Character Creator β Build name/gender/job selector and store data in Global script.
β Scenes and menus created, need to link together, and test.
βNeed to add global/state engine for saving player data choices.
β Display Character needs to be built
π’ Record video for VLOG
β VLOG on youtube
π― Goal: Player setup functional.
— wk 4 started incomplete…
π₯ Autistic Burn Out. Thanksgiving Holiday.
October 2025

π’ Create Character Scene and functions
π’ Create new blog pages
π’ Create new thumbnails
** migraines persist
September 2025

π’ Create Title/Start Menu.
π’ Update website
π’ Update discord
π’ Update itch.io page
Week 4
π’ Create Main Menu
** migraines persist
August 2025

π’UUID issue diagnosed.
π’ Fixed existing files, but data still being inconsistent.
π’ Begin rebuilding in 4.4.1 with C#.
** migraines persist
July 2025

π’ Health coming back under control. Restarting project.
π’ Replan, Remap, Review GDD
π’ Update websites
π’ Update release date in steam to December.
π’ Fix Match 3
β Node errors, struggling to figure out the problem.
β Mid July Migraines fired back off again daily. No progess.
** migraines persist
June 2025

βAbnormal heat triggering migraines daily. Switched to simpler REDM projects until severe heat passes.
β Node errors, struggling to figure out the problem.
β Migraines started, can’t think to solve the problems.
May 2025

β Fail – Migraines starting back up.
β Node errors, struggling to figure out the problem. Settings and scenes not being saved, data in the wrong places. It’s weird.
April 2025

π’ New polar bear animation.
π’ Improved character creator.
π’ Resolved path and node issues, match 3 grid is loading correctly.
π’ Updated menus, and testing functionality.
π’ Updated fileio to work with json.
π’ Updated player data to work with json.
π’ Play testing to confirm functionality is consistent and accurate.
β π§ Missed 1st Demo Deadline.
π’ Replan the RoadMap, account for chronic health issues.
π’ Redo the kaban board., start day of May.
March 2025

π’ Computer partial rebuild completed, Dev PC is functional.
π’ Bought character art assets on Itch.io to help bridge the gaps in my understanding of character design and animation.
π’ Bought GUI and Icon bundles on itch.io to save time.
π’ Rebuilt Scenes using new backgrounds, gui, and icons.
π₯ Autistic BurnOut. No Dev. At All.
February 2025

π’ Play testing and coding on backup linux laptop.
π In Progress Rebuild of Dev PC. More Hardware ordered + Shipping delays due to weather βοΈ
π’ Continued Digital 2d Art Classes for ipad.
π’ Continued Animation for 2d Art classes.
π’ Continued Character designing courses.
π’ Continued troubleshooting node and path issues.
π’ Started adding multi language support.
.
January 2025

π’ Play testing and coding on backup linux laptop
π’ Digital 2d Art Classes for ipad.
π’ Animation for 2d Art classes.
π’ Character designing courses.
π’ Polar Bear 2d Character, and Animation Ver. 1
π’ RedWolf 2d Character, and Animation Ver. 1
π In Progress Rebuild of Dev PC. Hardware ordered + Shipping delays due to weather βοΈ.
December 2024

π’ Rebuild scenes, and built button action into items.
π’ Added features to the load and save menu.
π’ Worked on data management for player.
π’ Worked on data management for levels.
π’ Changed data file structure to json.
π’ Rebuild scoreboard and score tracking.
π’ Rebuild the dialogue gui, and testing.
π’ Bought GUI art Assets on Itch.io
π’ Rebuild settings scene, added in sound sliders.
π’ Simplified the about us scene.
π’ Rebuild the score menu to only have the top scores.
π’ Rebuild the help scene to show input controls.
π’ Rebuild chapter 1 story db in json.
π’ Debugged NODE and path errors.
π₯ PC DIED
.
November 2024

π’ Bought books on creating Game Maps for RPG and DND.
π’ Made a variety of 2d maps for different game ideas.
π’ Added world maps into the game.
π§Έπ’ Pixel Art Environments: Design & Animate 2D Environments From Scratch!
π’ Started working on backgrounds RPG style, for animations.
β π§ Missed 2ND Prototype Deadline.
π’ Replan the RoadMap, account for migraines, and DR visits.
π’ Redo the kaban board.
October 2024

π₯ OS Failure after audio driver updates. Rebuild Dev PC.
π’ Purchased pixel art classes on GameDevTv.
π§Έπ’ Pixel Art Characters: Design & Animate a 2D Character!
π§Έπ’ Pixel Art Fundamentals: Learn the Basics of 2D Game Art
π’ Worked through book examples with analog art supplies.
π’ Worked through book examples with ipad clip studio pain art program.
π’ Purchased pixel studio for the ipad, and windows to work with.
September 2024

π₯ OS Failure after video driver update. Rebuild Dev PC.
π’ Play testing on backup linux laptop, making notes of issues, and changes that are needed.
π’ Installed Godot for linux,
π’ Installed Github desktop for linux.
π’ Started debugging and troubleshooting errors.
π’ Purchased human character pixel art books.
π’ Worked through book examples with analog art supplies.
π’ Worked through book examples with ipad clip studio pain art program.
π’ Retook the Jazza character design class.
August 2024

π₯ OS Failure after update. Rebuild Dev PC.
β π§ Missed Prototype Deadline.
π’ Replan the RoadMap, account for migraines, and DR visits.
π’ Redo the kaban board.
π’ Play testing on backup linux laptop, making notes of issues, and changes that are needed.
π’ Pixel Art classes, character design classes, ipad digital art classes
July 2024

π’ Create a dialogue db.
π’ Write chapter 1 of dialogue.
π’ Storyboard visual concepts for chapter1.
π’ First art class and attempts at pixel art.
π’ Build dialogue scenes.
June 2024

π’ Build the game window.,
π’ Build basic match 3 functionality.
π’ Build basic character animations.
π’ Build scoreboard.
π’ Build win and loose states.
May 2024

Create the basic scenes for each of the menu features the game needs.
π’ Title
π’ Start / Main Menu
π’ About Us
π’ Settings
π’ Save / Load Game
π’ Star Menu (Win State)
π’ Character Menu (New / Edit)
π’ Scores
π’ Dialogue
π’ Help Menu