Devlog: 2019-09-28 Unreal Engine UE 4.23 Bug: Sprite Flickering

2019-09-28 Unreal Engine UE 4.23 Bug: Sprite Flickering

https://issues.unrealengine.com/issue/UE-72476

So under 4.22, there was an odd issue where the Y-Axis rendering of sprites did not render the layering correctly. I found multiple forum threads detailing the same issue I was having and the steps to duplicate the issue matched up with my configuration. Several of the threads were documented as being fixed in 4.23. I updated this week, and I can report that yes the original rendering issue based on the use of the Y-axis to determine depth has been resolved. As you can see in my video the Y-axis depth is matching the layering of the rendered sprites. However, all the sprites now flicker regardless of depth location.

Apparently, this feature last worked correctly in 4.21, I’m now wondering if there’s a way to convert newer engine code back to an older version. I suspect no.

— video removed —

— we have temporarily removed the youtube videos due to the COPPA updates and how YouTube is handling them. We will reprocess and edit the video to work on our hosting platform, and upload it here. —

The target audience is “general audience“, any age. It’s a simple, casual 2D platformer game, fun for adults, teens, and children. For more information about our compliance with the FCC and FTC rules please see this page.

Constructive Feedback from parents and adults is welcome and will help us design better games in the future. Children may provide feedback to their parents or guardians and then the adult may contact us.