Day 7 – RedM/CFX/VORP Project – How do I force the client to use a specific build?

Per my friendly RedM serverer and developer, this is what you do,

Open the CitizenFX.ini file in your “RedM Application Data” folder.

Change “SavedBuildNumber” to the number you need. Avoid 1311.

Example:
[Game]
IVPath=C:\Program Files\Rockstar Games\Red Dead Redemption 2
SavedBuildNumber=1436
UpdateChannel=production