Solitaire Godot error “Unable to initialize Video driver” – Ubuntu/Linux install
Solitaire Godot error “Unable to initialize Video driver”
Specializing in Educational Software
Hat Trick a Match 3 Game, part of the Ice Hockey Suite: Winter 2021Hat Trick is a Match 3 Game created in GODOT and following “Mister Taft Creates ” initial match 3 tutorial. After learning enough to get the basic game play done on our first GoDot game, we are forging ahead on our own,…
Read More “π Hat Trick a Match 3 Game, part of the Ice Hockey Suite: Winter 2021” »
π Dev Log — Ice Hockey: Draft Pick: Solitare – Singleton Passing Mouse Inputs This dev log we’be been working on setting up single tons, so we can have gui menus that roll in and out. The game deals a normal randomized deck. There’s a bug right now where it’s only showing the same card…
Read More “π Dev Log — Ice Hockey: Draft Pick: Solitaire – Singleton Passing Mouse Inputs” »
π Ice Hockey: Hat Trick: a match 3 game presented by Crafted By Little Dragons (Publisher) and Kids Hide Away (Game Studio). Our newest project in progress is an Ice Hockey suite of games, using the Godot engine. To learn the engine we’ve stared out with a few tutorials on youtube. The match 3 game…
Hat Trick a Match 3 Game, part of the Ice Hockey Suite: Winter 2022 Hat Trick is a Match 3 Game created in GODOT and following MasterTaft’s initial match 3 tutorial. After learning enough to get the basic game play done on our first GoDot game, we are forging ahead on our own, and redoing…
Read More “Hat Trick a Match 3 Game, part of the Ice Hockey Suite: Winter 2022” »
Spent the last couple days working on the card movement system. Still struggling with triggering movement based on mouse inputs in Godot. pretty sure I’m just missing something simple. Added a basic menu system. Play game, exit, options menu, scores. etc.. nothing fancy. It’s modular enough I should be able to use it in the…
Rewrote a chunk of the procedural ledge generation code, so that it no longer causes overlaps of moving components. The initial start points are too far apart for gameplay, so working on an isolated solution that can be implemented regardless of which series is generated, and regardless of the pattern of the board being followed….
Read More “Dev Log β Black Cat Adventures β Jun 14th β Jun 20th” »
Game now generates a deck, randomizes the deck, deals the deck to the piles. using a multidimensional array system, and the node tree hierarchy inherent to Godot. Working on programmatically recognizing piles, for pick up and drop. Visits: 6
Worked on the icon art for the game pieces. Temporarily disabled the GUI testing scaleability of the parts. Tentative name “Hat Trick” Visits: 7
Working on the GUI menu system, I started designing a generic logo tile page. Continued cleaning up the player sprite. No tutorials this week. Visits: 6